Mobile Devices for Early Literacy Intervention and Research with Global Reach

Extensive work focuses on the uses of technology at scale for post-literate populations (e.g., MOOC, Learning Games, LMS's). Little attention is afforded to non-literate populations, particularly in the developing world. This paper presents an approach using mobile devices with the ultimate goa...

Full description

Bibliographic Details
Main Authors: Breazeal, Cynthia Lynn (Contributor), Morris, Robin (Author), Gottwald, Stephanie (Author), Galyean, Tinsley (Contributor), Wolf, Maryanne (Author)
Other Authors: Massachusetts Institute of Technology. Media Laboratory (Contributor), Program in Media Arts and Sciences (Massachusetts Institute of Technology) (Contributor)
Format: Article
Language:English
Published: Association for Computing Machinery (ACM), 2016-04-29T13:48:01Z.
Subjects:
Online Access:Get fulltext
LEADER 02059 am a22002893u 4500
001 102329
042 |a dc 
100 1 0 |a Breazeal, Cynthia Lynn  |e author 
100 1 0 |a Massachusetts Institute of Technology. Media Laboratory  |e contributor 
100 1 0 |a Program in Media Arts and Sciences   |q  (Massachusetts Institute of Technology)   |e contributor 
100 1 0 |a Breazeal, Cynthia Lynn  |e contributor 
100 1 0 |a Breazeal, Cynthia Lynn  |e contributor 
100 1 0 |a Galyean, Tinsley  |e contributor 
700 1 0 |a Morris, Robin  |e author 
700 1 0 |a Gottwald, Stephanie  |e author 
700 1 0 |a Galyean, Tinsley  |e author 
700 1 0 |a Wolf, Maryanne  |e author 
245 0 0 |a Mobile Devices for Early Literacy Intervention and Research with Global Reach 
260 |b Association for Computing Machinery (ACM),   |c 2016-04-29T13:48:01Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/102329 
520 |a Extensive work focuses on the uses of technology at scale for post-literate populations (e.g., MOOC, Learning Games, LMS's). Little attention is afforded to non-literate populations, particularly in the developing world. This paper presents an approach using mobile devices with the ultimate goal to reach 770 million people. We developed a novel platform with a cloud backend to deliver educational content to over a thousand marginalized children in different countries:specifically, in remote villages without schools, urban slums with overcrowded schools, and at-risk, rural schools. Here we describe the theoretical basis of our system and results from case studies in three educational contexts. This model will help researchers and designers understand how mobile devices can help children acquire basic skills and aid each other's learning when the benefit of teachers is limited or non-existent. 
520 |a Italian Development Council 
520 |a MRP Foundation 
520 |a Roanoke County Schools 
546 |a en_US 
655 7 |a Article 
773 |t Proceedings of the Third Annual ACM Conference on Learning at Scale (L@S)