Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned

<jats:p>Virtual reality has become an increasingly important topic in the field of education research, going from a tool of interest to a tool of practice. In this paper, we document and summarize the studies associated with our 4-year design project, Collaborative Learning Environments in Vir...

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Bibliographic Details
Main Authors: Wang, Annie (Author), Thompson, Meredith M (Author), Uz Bilgin, Cigdem (Author), Klopfer, Eric (Author)
Other Authors: Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing (Contributor)
Format: Article
Language:English
Published: Frontiers Media SA, 2021-12-16T18:38:08Z.
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