Processing presence: how users develop spatial presence through an immersive virtual reality game
Abstract A primary affordance of virtual reality (VR) headsets is to give the user spatial presence or the illusion of being in the virtual environment. Although considerable research connects VR to spatial presence, spatial awareness, and spatial ability, little is known about how users develop spa...
Main Authors: | Uz-Bilgin, Cigdem (Author), Thompson, Meredith (Author) |
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Format: | Article |
Language: | English |
Published: |
Springer London,
2022-05-19T12:16:52Z.
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Subjects: | |
Online Access: | Get fulltext |
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