Fast Human Detection With Cascaded Ensembles On The GPU

We investigate a fast pedestrian localization framework that integrates the cascade-of-rejectors approach with the Histograms of Oriented Gradients (HoG) features on a data parallel architecture. The salient features of humans are captured by HoG blocks of variable sizes and locations which are chos...

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Bibliographic Details
Main Authors: Bilgic, Berkin (Contributor), Horn, Berthold Klaus Paul (Contributor), Masaki, Ichiro (Contributor)
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory (Contributor), Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science (Contributor), Horn, Berthold K. P. (Contributor)
Format: Article
Language:English
Published: Institute of Electrical and Electronics Engineers (IEEE), 2012-07-30T13:15:21Z.
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Summary:We investigate a fast pedestrian localization framework that integrates the cascade-of-rejectors approach with the Histograms of Oriented Gradients (HoG) features on a data parallel architecture. The salient features of humans are captured by HoG blocks of variable sizes and locations which are chosen by the AdaBoost algorithm from a large set of possible blocks. We use the integral image representation for histogram computation and a rejection cascade in a sliding-windows manner, both of which can be implemented in a data parallel fashion. Utilizing the NVIDIA CUDA framework to realize this method on a Graphics Processing Unit (GPU), we report a speed up by a factor of 13 over our CPU implementation. For a 1280×960 image our parallel technique attains a processing speed of 2.5 to 8 frames per second depending on the image scanning density, which is similar to the recent GPU implementation of the original HoG algorithm in.