Cyclic animation of a human body using PDE surfaces
No === In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These bounda...
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ndltd-BRADFORD-oai-bradscholars.brad.ac.uk-10454-49682019-08-31T03:02:51Z Cyclic animation of a human body using PDE surfaces Athanasopoulos, Michael Gonzalez Castro, Gabriela Ugail, Hassan PDE surfaces Cyclic animation Motion retarget No In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology. 2011-07-23T15:38:16Z 2011-07-23T15:38:16Z 2009 Conference paper No full-text available in the repository Athanasopoulos M., Ugail H., Gonzalez Castro G. (2009). Cyclic animation of a human body using PDE surfaces. In: Proceedings of International Conference on Cyberworlds, Bradford, 7-11 Sept, 2009, pp. 02-107. http://hdl.handle.net/10454/4968 en |
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en |
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PDE surfaces Cyclic animation Motion retarget |
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PDE surfaces Cyclic animation Motion retarget Athanasopoulos, Michael Gonzalez Castro, Gabriela Ugail, Hassan Cyclic animation of a human body using PDE surfaces |
description |
No === In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology. |
author |
Athanasopoulos, Michael Gonzalez Castro, Gabriela Ugail, Hassan |
author_facet |
Athanasopoulos, Michael Gonzalez Castro, Gabriela Ugail, Hassan |
author_sort |
Athanasopoulos, Michael |
title |
Cyclic animation of a human body using PDE surfaces |
title_short |
Cyclic animation of a human body using PDE surfaces |
title_full |
Cyclic animation of a human body using PDE surfaces |
title_fullStr |
Cyclic animation of a human body using PDE surfaces |
title_full_unstemmed |
Cyclic animation of a human body using PDE surfaces |
title_sort |
cyclic animation of a human body using pde surfaces |
publishDate |
2011 |
url |
http://hdl.handle.net/10454/4968 |
work_keys_str_mv |
AT athanasopoulosmichael cyclicanimationofahumanbodyusingpdesurfaces AT gonzalezcastrogabriela cyclicanimationofahumanbodyusingpdesurfaces AT ugailhassan cyclicanimationofahumanbodyusingpdesurfaces |
_version_ |
1719239788048941056 |