Cyclic animation of a human body using PDE surfaces

No === In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These bounda...

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Main Authors: Athanasopoulos, Michael, Gonzalez Castro, Gabriela, Ugail, Hassan
Language:en
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10454/4968
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spelling ndltd-BRADFORD-oai-bradscholars.brad.ac.uk-10454-49682019-08-31T03:02:51Z Cyclic animation of a human body using PDE surfaces Athanasopoulos, Michael Gonzalez Castro, Gabriela Ugail, Hassan PDE surfaces Cyclic animation Motion retarget No In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology. 2011-07-23T15:38:16Z 2011-07-23T15:38:16Z 2009 Conference paper No full-text available in the repository Athanasopoulos M., Ugail H., Gonzalez Castro G. (2009). Cyclic animation of a human body using PDE surfaces. In: Proceedings of International Conference on Cyberworlds, Bradford, 7-11 Sept, 2009, pp. 02-107. http://hdl.handle.net/10454/4968 en
collection NDLTD
language en
sources NDLTD
topic PDE surfaces
Cyclic animation
Motion retarget
spellingShingle PDE surfaces
Cyclic animation
Motion retarget
Athanasopoulos, Michael
Gonzalez Castro, Gabriela
Ugail, Hassan
Cyclic animation of a human body using PDE surfaces
description No === In this work we propose a modelling technique for producing cyclic motions of human body. The surface of the human body has been created from a set of pre-configured curves that were used as the set of boundary conditions to solve a number of partial differential equations (PDE). These boundary curves are attached to a skeletal system that holds the animation for cyclic motions. An important function of the method described here is the use of mathematical expressions within Maya software for generating the cyclic motion leading to a very realistic movement. Thus, the user can interactively manipulate the position and movement of various body parts to achieve various cyclic motions. Finally the animation can be transferred to either the original mesh model from where the boundary curves associated with the PDE surface were extracted or to another mesh model with equivalent topology.
author Athanasopoulos, Michael
Gonzalez Castro, Gabriela
Ugail, Hassan
author_facet Athanasopoulos, Michael
Gonzalez Castro, Gabriela
Ugail, Hassan
author_sort Athanasopoulos, Michael
title Cyclic animation of a human body using PDE surfaces
title_short Cyclic animation of a human body using PDE surfaces
title_full Cyclic animation of a human body using PDE surfaces
title_fullStr Cyclic animation of a human body using PDE surfaces
title_full_unstemmed Cyclic animation of a human body using PDE surfaces
title_sort cyclic animation of a human body using pde surfaces
publishDate 2011
url http://hdl.handle.net/10454/4968
work_keys_str_mv AT athanasopoulosmichael cyclicanimationofahumanbodyusingpdesurfaces
AT gonzalezcastrogabriela cyclicanimationofahumanbodyusingpdesurfaces
AT ugailhassan cyclicanimationofahumanbodyusingpdesurfaces
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