PROCEDURAL MUSIC GENERATION AND ADAPTATION BASED ON GAME STATE
Video game developers attempt to convey moods to emphasize their game's narrative. Events that occur within the game usually convey success or failure in some way meaningful to the story's progress. Ideally, when these events occur, the intended change in mood should be perceivable to the...
Main Author: | Adam, Timothey Andrew |
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Format: | Others |
Published: |
DigitalCommons@CalPoly
2014
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Subjects: | |
Online Access: | https://digitalcommons.calpoly.edu/theses/1202 https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=2299&context=theses |
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