O protagonismo feminino proativo nas narrativas audiovisuais de fic??o cient?fica

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Bibliographic Details
Main Author: Mayer, Carolina Aires
Other Authors: 23755350220
Language:Portuguese
Published: PROGRAMA DE P?S-GRADUA??O EM ESTUDOS DA M?DIA 2018
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Online Access:https://repositorio.ufrn.br/jspui/handle/123456789/24753
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Summary:Submitted by Automa??o e Estat?stica (sst@bczm.ufrn.br) on 2018-02-15T12:33:28Z No. of bitstreams: 1 CarolinaAiresMayer_DISSERT.pdf: 23929552 bytes, checksum: 1ba8c4df1502a819cc347530726560ce (MD5) === Approved for entry into archive by Arlan Eloi Leite Silva (eloihistoriador@yahoo.com.br) on 2018-02-19T20:53:24Z (GMT) No. of bitstreams: 1 CarolinaAiresMayer_DISSERT.pdf: 23929552 bytes, checksum: 1ba8c4df1502a819cc347530726560ce (MD5) === Made available in DSpace on 2018-02-19T20:53:24Z (GMT). No. of bitstreams: 1 CarolinaAiresMayer_DISSERT.pdf: 23929552 bytes, checksum: 1ba8c4df1502a819cc347530726560ce (MD5) Previous issue date: 2018-01-10 === O presente estudo visa desenvolver um modelo de an?lise de personagem, no caso, do protagonismo feminino nas narrativas audiovisuais, identificando a presen?a desse protagonismo, de forma proativa, e seu desempenho na narrativa. A partir do conceito de Protagonismo Feminino Proativo, considera-se uma protagonista feminina aquela que participa ativamente da trama, desempenhando ou n?o papel de lideran?a, representada de forma equivalente aos protagonistas masculinos, exercendo influ?ncia e relev?ncia nos acontecimentos da narrativa. O recorte escolhido foi o universo da fic??o cient?fica, no qual o g?nero dist?pico est? em evid?ncia nas produ??es audiovisuais. Utiliza como objetos de an?lise os filmes Jogos Vorazes (2012); Em Chamas (2013); A esperan?a: Parte 1 (2014); A esperan?a: o final (2015). Para analisar o arco narrativo dessa distopia, recorre ao esquema adaptado por Vogler (2015) da Jornada do Her?i, de Joseph Campbell. Na an?lise da protagonista Katniss, contextualiza a forma??o da identidade com base em Castells (2013) e Butler (2016), utilizando o m?todo an?lise de conte?do, que investiga os fen?menos simb?licos por meio da codifica??o e da categoriza??o. O procedimento adotado ? o estudo de caso, tendo por base os Estudos Narrativos (estudos da m?dia) e os estudos feministas a fim de identificar estruturas, elementos e similaridades nas pe?as audiovisuais analisadas. Como t?cnica de coleta de dados, a partir da perspectiva dos estudos feministas, apresenta a compila??o de dados colhidos por meio de entrevistas, visando identificar percep??es de diferentes p?blicos sobre o objeto emp?rico (Jogos Vorazes), gerando 1119 entrevistas. Os resultados apontam diverg?ncias sobre a presen?a do protagonismo feminino no audiovisual percebido por homens e mulheres, assim como as principais caracter?sticas positivas e negativas percebidas pelo p?blico. A diverg?ncia entre os olhares masculinos e femininos sobre a mulher mediada evidencia o desequil?brio nas representa??es de g?nero do audiovisual. === The present study aims to develop a model of analysis of female protagonism in audiovisual narratives. The model intends to identify the presence of proactive female protagonism and its performance within the narrative. Based on the concept of Proactive Feminine Protagonism, the female protagonist is an active participant in the plot, playing or not a leadership role, represented in an equivalent way to the male protagonists, and exerting influence and relevance in the events of the narrative. The chosen cut was the universe of science fiction, in which the dystopic genre is evidenced in the audiovisual productions. The films Hunger Games (2012) are used as analysis objects; Catching Fire (2013); The Hope: Part 1 (2014); The hope: the end (2015). To analyze the narrative arc of these dystopias, we use the scheme adapted by Vogler (2015) from Joseph Campbell's Hero's Journey. In the analysis of the protagonist Katniss (Hunger Games); contextualizes the formation of identity based on Castells (2013) and Butler (2016). Using the content analysis method, it investigates symbolic phenomena through coding and categorization. The procedure adopted is the case study, A through Narrative Studies (in the media) and the feminist studies to identify structures, elements and similarities in the analyzed audiovisual pieces. As a data collection technique, from the perspective of feminist studies, it presents the compilation of data collected through interviews, aiming to identify perceptions of different publics about the empirical object (Voracious Games), generating 1119 interviews. The results point to divergences about the presence of female protagonism in the audiovisual perceived by men and women, as well as the main positive and negative characteristics perceived by the public. The divergence between the masculine and feminine looks on the mediated woman evidences the imbalance in the representations of gender of the audiovisual.