The path of increasing awareness: applying new models for experiential design

The exploration of developing digital components and integrating technology with design informs a new model for retail design. This model responds to its users and lets them engage more with the space than the traditional retail stores. It also provides an experiential space informing customers in m...

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Bibliographic Details
Main Author: Naji Almassi, Sara
Other Authors: Beecher, Mary Anne (Interior Design)
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/1993/5112
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spelling ndltd-LACETR-oai-collectionscanada.gc.ca-MWU.1993-51122014-03-29T03:44:12Z The path of increasing awareness: applying new models for experiential design Naji Almassi, Sara Beecher, Mary Anne (Interior Design) Karpan,Cynthia (Interior Design) Isbister, Mike (Principal Environmental Space Planning) Retail Store Experiential Design Digital Space The exploration of developing digital components and integrating technology with design informs a new model for retail design. This model responds to its users and lets them engage more with the space than the traditional retail stores. It also provides an experiential space informing customers in more attractive interactive ways. Advances in computing technology and software, along with new ways to configure and display these systems, have made it possible to create a new generation of immersive environments. This new environment, which is integrated with design, gives more freedom to users. According to the more links and connections this immersive environments creates, It provides a more liberated environment that is free from place and time and engages more people to attend to the space and be a part of that. Equipping the retail with digital components makes it accessible for people to interact with each other and get any information they want. As a result, interactive retail space relies less on materials and locations and more on social and technical capabilities. 2012-01-26T17:51:21Z 2012-01-26T17:51:21Z 2012-01-26 http://hdl.handle.net/1993/5112
collection NDLTD
sources NDLTD
topic Retail Store
Experiential Design
Digital Space
spellingShingle Retail Store
Experiential Design
Digital Space
Naji Almassi, Sara
The path of increasing awareness: applying new models for experiential design
description The exploration of developing digital components and integrating technology with design informs a new model for retail design. This model responds to its users and lets them engage more with the space than the traditional retail stores. It also provides an experiential space informing customers in more attractive interactive ways. Advances in computing technology and software, along with new ways to configure and display these systems, have made it possible to create a new generation of immersive environments. This new environment, which is integrated with design, gives more freedom to users. According to the more links and connections this immersive environments creates, It provides a more liberated environment that is free from place and time and engages more people to attend to the space and be a part of that. Equipping the retail with digital components makes it accessible for people to interact with each other and get any information they want. As a result, interactive retail space relies less on materials and locations and more on social and technical capabilities.
author2 Beecher, Mary Anne (Interior Design)
author_facet Beecher, Mary Anne (Interior Design)
Naji Almassi, Sara
author Naji Almassi, Sara
author_sort Naji Almassi, Sara
title The path of increasing awareness: applying new models for experiential design
title_short The path of increasing awareness: applying new models for experiential design
title_full The path of increasing awareness: applying new models for experiential design
title_fullStr The path of increasing awareness: applying new models for experiential design
title_full_unstemmed The path of increasing awareness: applying new models for experiential design
title_sort path of increasing awareness: applying new models for experiential design
publishDate 2012
url http://hdl.handle.net/1993/5112
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