Cultural Influences On Video Games: players' preferences in narrative and game-play

As an entertainment media, video games provide pleasure and enjoyment through interactions with various game elements. Some games are more successful in one part of the world than others, which sales data have clearly shown over the years. Games designed in various parts of the world often hav...

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Main Author: Ngai, Anita Ching Yi
Language:en
Published: University of Waterloo 2006
Subjects:
Online Access:http://hdl.handle.net/10012/770
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spelling ndltd-LACETR-oai-collectionscanada.gc.ca-OWTU.10012-7702014-06-18T03:50:41Z Cultural Influences On Video Games: players' preferences in narrative and game-play Ngai, Anita Ching Yi Management video games game-narrative game-play As an entertainment media, video games provide pleasure and enjoyment through interactions with various game elements. Some games are more successful in one part of the world than others, which sales data have clearly shown over the years. Games designed in various parts of the world often have distinct differences, as developers implicitly or subconsciously convey their values and culture in their creations. Thus, in examining ?what is fun,? one must move beyond technical aspects of game design and look into immersion and emotional experiences. <br /><br /> In this paper, sales data for 2004 were first examined, followed by a case study to investigate any differences between Japan and the US, where major game console manufacturers and game developers reside. Although they indicated differences in popularity of genres and design approaches, results from the survey were not able to verify conclusively major statistical difference between the two groups of respondents. <br /><br /> The survey was constructed with a focus on narrative and game-play elements, in hopes to get a better understanding of players? preferences through the concept of immersion, which were anticipated to be influenced by cultural differences. Although no major differences were found, given the small sample population, it could be seen that there was a greater sense of character attachment from Japanese respondents, while American respondents did not like to be forced away from their actions by ?long? narrative elements. 2006-08-22T13:49:39Z 2006-08-22T13:49:39Z 2005 2005 Thesis or Dissertation http://hdl.handle.net/10012/770 en Copyright: 2005, Ngai, Anita Ching Yi. All rights reserved. University of Waterloo
collection NDLTD
language en
sources NDLTD
topic Management
video games
game-narrative
game-play
spellingShingle Management
video games
game-narrative
game-play
Ngai, Anita Ching Yi
Cultural Influences On Video Games: players' preferences in narrative and game-play
description As an entertainment media, video games provide pleasure and enjoyment through interactions with various game elements. Some games are more successful in one part of the world than others, which sales data have clearly shown over the years. Games designed in various parts of the world often have distinct differences, as developers implicitly or subconsciously convey their values and culture in their creations. Thus, in examining ?what is fun,? one must move beyond technical aspects of game design and look into immersion and emotional experiences. <br /><br /> In this paper, sales data for 2004 were first examined, followed by a case study to investigate any differences between Japan and the US, where major game console manufacturers and game developers reside. Although they indicated differences in popularity of genres and design approaches, results from the survey were not able to verify conclusively major statistical difference between the two groups of respondents. <br /><br /> The survey was constructed with a focus on narrative and game-play elements, in hopes to get a better understanding of players? preferences through the concept of immersion, which were anticipated to be influenced by cultural differences. Although no major differences were found, given the small sample population, it could be seen that there was a greater sense of character attachment from Japanese respondents, while American respondents did not like to be forced away from their actions by ?long? narrative elements.
author Ngai, Anita Ching Yi
author_facet Ngai, Anita Ching Yi
author_sort Ngai, Anita Ching Yi
title Cultural Influences On Video Games: players' preferences in narrative and game-play
title_short Cultural Influences On Video Games: players' preferences in narrative and game-play
title_full Cultural Influences On Video Games: players' preferences in narrative and game-play
title_fullStr Cultural Influences On Video Games: players' preferences in narrative and game-play
title_full_unstemmed Cultural Influences On Video Games: players' preferences in narrative and game-play
title_sort cultural influences on video games: players' preferences in narrative and game-play
publisher University of Waterloo
publishDate 2006
url http://hdl.handle.net/10012/770
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