The implementation of a 3D-object simulator using Open-GL
This project demonstrates a prototype of a simple 3D objects simulation coded using Visual C++ Version 6 and OpenGL on Windows 98 environment. The purpose of this project is to design and implement a framework of 3D objects using object-oriented modeling and design methodology; simulate behavior of...
Main Author: | Ma, Ping |
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Format: | Others |
Published: |
2001
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Online Access: | http://spectrum.library.concordia.ca/1403/1/MQ59335.pdf Ma, Ping <http://spectrum.library.concordia.ca/view/creators/Ma=3APing=3A=3A.html> (2001) The implementation of a 3D-object simulator using Open-GL. Other thesis, Concordia University. |
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