PPRT : a hybrid point and polygon ray tracer for meshes

In this thesis, we introduce a simple but efficient hybrid ray tracing system for triangular meshes. Different from the existing pure point or polygon ray tracing systems, the traced models are represented and rendered by both points and triangles. We accept triangle meshes as input, and hierarchica...

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Main Author: Ye, Liping
Format: Others
Published: 2005
Online Access:http://spectrum.library.concordia.ca/8589/1/MR16256.pdf
Ye, Liping <http://spectrum.library.concordia.ca/view/creators/Ye=3ALiping=3A=3A.html> (2005) PPRT : a hybrid point and polygon ray tracer for meshes. Masters thesis, Concordia University.
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spelling ndltd-LACETR-oai-collectionscanada.gc.ca-QMG.85892013-10-22T03:45:49Z PPRT : a hybrid point and polygon ray tracer for meshes Ye, Liping In this thesis, we introduce a simple but efficient hybrid ray tracing system for triangular meshes. Different from the existing pure point or polygon ray tracing systems, the traced models are represented and rendered by both points and triangles. We accept triangle meshes as input, and hierarchically build up a multi-resolution tree structure with intermediate nodes as points and leaf nodes as triangles. The trade-off between rendering portions of a model with points or with triangles is made automatically based on the screen contribution of each node. Our system balances the quantity of a mesh model with its quality, reflects the level-of-detail representation and selection, maintains the simplicity of the point primitive, and allows for producing high quality ray traced images with more advanced illumination models and global illumination. 2005 Thesis NonPeerReviewed application/pdf http://spectrum.library.concordia.ca/8589/1/MR16256.pdf Ye, Liping <http://spectrum.library.concordia.ca/view/creators/Ye=3ALiping=3A=3A.html> (2005) PPRT : a hybrid point and polygon ray tracer for meshes. Masters thesis, Concordia University. http://spectrum.library.concordia.ca/8589/
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description In this thesis, we introduce a simple but efficient hybrid ray tracing system for triangular meshes. Different from the existing pure point or polygon ray tracing systems, the traced models are represented and rendered by both points and triangles. We accept triangle meshes as input, and hierarchically build up a multi-resolution tree structure with intermediate nodes as points and leaf nodes as triangles. The trade-off between rendering portions of a model with points or with triangles is made automatically based on the screen contribution of each node. Our system balances the quantity of a mesh model with its quality, reflects the level-of-detail representation and selection, maintains the simplicity of the point primitive, and allows for producing high quality ray traced images with more advanced illumination models and global illumination.
author Ye, Liping
spellingShingle Ye, Liping
PPRT : a hybrid point and polygon ray tracer for meshes
author_facet Ye, Liping
author_sort Ye, Liping
title PPRT : a hybrid point and polygon ray tracer for meshes
title_short PPRT : a hybrid point and polygon ray tracer for meshes
title_full PPRT : a hybrid point and polygon ray tracer for meshes
title_fullStr PPRT : a hybrid point and polygon ray tracer for meshes
title_full_unstemmed PPRT : a hybrid point and polygon ray tracer for meshes
title_sort pprt : a hybrid point and polygon ray tracer for meshes
publishDate 2005
url http://spectrum.library.concordia.ca/8589/1/MR16256.pdf
Ye, Liping <http://spectrum.library.concordia.ca/view/creators/Ye=3ALiping=3A=3A.html> (2005) PPRT : a hybrid point and polygon ray tracer for meshes. Masters thesis, Concordia University.
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