On approximating projection games

Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015. === This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. === Cataloged from student-s...

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Bibliographic Details
Main Author: Manurangsi, Pasin
Other Authors: Dana Moshkovitz.
Format: Others
Language:English
Published: Massachusetts Institute of Technology 2016
Subjects:
Online Access:http://hdl.handle.net/1721.1/100635
Description
Summary:Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015. === This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. === Cataloged from student-submitted PDF version of thesis. === Includes bibliographical references (pages 99-105). === The projection games problem (also known as LABEL COVER) is a problem of great significance in the field of hardness of approximation since almost all NP-hardness of approximation results known today are derived from the NP-hardness of approximation of projection games. Hence, it is important to determine the exact approximation ratio at which projection games become NP-hard to approximate. The goal of this thesis is to make progress towards this problem. First and foremost, we present a polynomial-time approximation algorithm for satisfiable projection games, which achieves an approximation ratio that is better than that of the previously best known algorithm. On the hardness of approximation side, while we do not have any improved NP-hardness result of approximating LABEL COVER, we show a polynomial integrality gap for polynomially many rounds of the Lasserre SDP relaxation for projection games. This result indicates that LABEL COVER might indeed be hard to approximate to within some polynomial factor. In addition, we explore special cases of projection games where the underlying graphs belong to certain families of graphs. For planar graphs, we present both a subexponential-time exact algorithm and a polynomial-time approximation scheme (PTAS) for projection games. We also prove that these algorithms have tight running times. For dense graphs, we present a subexponential-time approximation algorithm for LABEL COVER. Moreover, if the graph is a sufficiently dense random graph, we show that projection games are easy to approximate to within any polynomial ratio. === by Pasin Manurangsi. === M. Eng.