Roguelife : digital death in videogames and its design consequences
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comparative Media Studies/Writing, 2019 === Cataloged from PDF of thesis. === Includes bibliographical references (pages 78-82). === by James Bowie Wilson. === S.M. in Comparative Media Studies === S.M.in...
Main Author: | Wilson, James Bowie. |
---|---|
Other Authors: | Fox Harrell. |
Format: | Others |
Language: | English |
Published: |
Massachusetts Institute of Technology
2020
|
Subjects: | |
Online Access: | https://hdl.handle.net/1721.1/127723 |
Similar Items
-
Poetics of the videogame setpiece
by: Sidhu, Sonny
Published: (2013) -
Televisual sports videogames
by: Stein, Abraham D. (Abraham Daniel)
Published: (2013) -
Understanding meaningfulness in videogames
by: Weise, Matthew Jason
Published: (2008) -
Playing with good and evil : videogames and moral philosophy
by: Rauch, Peter E. (Peter Edward)
Published: (2007) -
Oh no I'm toast! : mastering videogame secrets in theory and practice
by: Drzaic, Kristina Lynn
Published: (2009)