Point sample rendering
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998. === Includes bibliographical references (p. 54-56). === We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects are represented as a dense set...
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ndltd-MIT-oai-dspace.mit.edu-1721.1-500632019-05-02T16:14:35Z Point sample rendering Grossman, J. P., 1973- William J. Dally. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science Electrical Engineering and Computer Science Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998. Includes bibliographical references (p. 54-56). We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects are represented as a dense set of surface point samples which contain colour, depth and normal information. These point samples are obtained by sampling orthographic views on an equilateral triangle lattice. They are rendered directly and independently without any knowledge of surface topology. We introduce a novel solution to the problem of surface reconstruction using a hierarchy of Z-buffers to detect tears. The algorithm is fast, easily vectorizable, and requires only modest resources. by J.P. Grossman. S.M. 2009-12-10T19:07:17Z 2009-12-10T19:07:17Z 1998 1998 Thesis http://hdl.handle.net/1721.1/50063 42427424 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 56 p. application/pdf Massachusetts Institute of Technology |
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Electrical Engineering and Computer Science |
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Electrical Engineering and Computer Science Grossman, J. P., 1973- Point sample rendering |
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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998. === Includes bibliographical references (p. 54-56). === We present an algorithm suitable for real-time, high quality rendering of complex objects. Objects are represented as a dense set of surface point samples which contain colour, depth and normal information. These point samples are obtained by sampling orthographic views on an equilateral triangle lattice. They are rendered directly and independently without any knowledge of surface topology. We introduce a novel solution to the problem of surface reconstruction using a hierarchy of Z-buffers to detect tears. The algorithm is fast, easily vectorizable, and requires only modest resources. === by J.P. Grossman. === S.M. |
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William J. Dally. |
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William J. Dally. Grossman, J. P., 1973- |
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Grossman, J. P., 1973- |
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Grossman, J. P., 1973- |
title |
Point sample rendering |
title_short |
Point sample rendering |
title_full |
Point sample rendering |
title_fullStr |
Point sample rendering |
title_full_unstemmed |
Point sample rendering |
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point sample rendering |
publisher |
Massachusetts Institute of Technology |
publishDate |
2009 |
url |
http://hdl.handle.net/1721.1/50063 |
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AT grossmanjp1973 pointsamplerendering |
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1719036945866162176 |