game design of a 2D RPG with a new mechanic combining action and tactical decision-making

When talking about top-down 2D action games, people usually think about fighting with monsters in roguelike games. When mentioning tactical decision-making, the first thing comes to mind is real-time strategy games. However, what if the action elements and tactical cooperation are combined together?...

Full description

Bibliographic Details
Published:
Online Access:http://hdl.handle.net/2047/D20316559