Cyber athletes: identification, competition, and affect implications
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2007
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ndltd-OhioLink-oai-etd.ohiolink.edu-osu11800090072021-08-03T05:52:04Z Cyber athletes: identification, competition, and affect implications Griffiths, Robert P. Mass Communications Video Game Competition Identification Social Identity Enjoyment Presence State Hostility Aggression Sport Football Game Previous research has shown video games afford learning experiences, thus what occurs within the gaming realm is applicable to the real-world and vice-versa. Therefore, this study extends the video game effects literature by exposing the complexity of competitive gaming situations. In that spirit, this study incorporated a college football game to enact identification processes and direct competition to determine how player membership, opponent membership, and competition outcomes impact media effects variables such as enjoyment, presence, and state hostility. Two-hundred ninety four subjects participated in the 3 (opponent membership—main rival, conference opponent, other opponent) x 2 (player membership—identifier, non-identifier) x 2 (competitive outcome—win, loss) design. Overall, competition outcome significantly predicts levels of enjoyment and state hostility. Moreover, who the gamer plays as and against also influences these responses. Beating an emotionally relevant opponent solicited greater enjoyment than an irrelevant team. Further, losing while playing as an emotionally relevant team produced greater state hostility levels than losing as an emotionally irrelevant team. Similarly, losing to an emotionally relevant opponent generated higher state hostility levels than losing to an emotionally irrelevant team. 2007-06-22 English text The Ohio State University / OhioLINK http://rave.ohiolink.edu/etdc/view?acc_num=osu1180009007 http://rave.ohiolink.edu/etdc/view?acc_num=osu1180009007 unrestricted This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws. |
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English |
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topic |
Mass Communications Video Game Competition Identification Social Identity Enjoyment Presence State Hostility Aggression Sport Football Game |
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Mass Communications Video Game Competition Identification Social Identity Enjoyment Presence State Hostility Aggression Sport Football Game Griffiths, Robert P. Cyber athletes: identification, competition, and affect implications |
author |
Griffiths, Robert P. |
author_facet |
Griffiths, Robert P. |
author_sort |
Griffiths, Robert P. |
title |
Cyber athletes: identification, competition, and affect implications |
title_short |
Cyber athletes: identification, competition, and affect implications |
title_full |
Cyber athletes: identification, competition, and affect implications |
title_fullStr |
Cyber athletes: identification, competition, and affect implications |
title_full_unstemmed |
Cyber athletes: identification, competition, and affect implications |
title_sort |
cyber athletes: identification, competition, and affect implications |
publisher |
The Ohio State University / OhioLINK |
publishDate |
2007 |
url |
http://rave.ohiolink.edu/etdc/view?acc_num=osu1180009007 |
work_keys_str_mv |
AT griffithsrobertp cyberathletesidentificationcompetitionandaffectimplications |
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