The landscape aesthetics of computer games
Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape...
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Format: | Others |
Language: | English |
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Universität Potsdam
2008
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Online Access: | http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24586 http://opus.kobv.de/ubp/volltexte/2008/2458/ |
Summary: | Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds). |
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