The landscape aesthetics of computer games
Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape...
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Universität Potsdam
2008
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Online Access: | http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24586 http://opus.kobv.de/ubp/volltexte/2008/2458/ |
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ndltd-Potsdam-oai-kobv.de-opus-ubp-24582013-01-08T00:59:28Z The landscape aesthetics of computer games Liboriussen, Bjarke The arts Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds). Universität Potsdam Philosophische Fakultät. Institut für Künste und Medien 2008 InProceedings application/pdf urn:nbn:de:kobv:517-opus-24586 http://opus.kobv.de/ubp/volltexte/2008/2458/ eng http://opus.kobv.de/ubp/doku/urheberrecht.php |
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English |
format |
Others
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The arts |
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The arts Liboriussen, Bjarke The landscape aesthetics of computer games |
description |
Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds). |
author |
Liboriussen, Bjarke |
author_facet |
Liboriussen, Bjarke |
author_sort |
Liboriussen, Bjarke |
title |
The landscape aesthetics of computer games |
title_short |
The landscape aesthetics of computer games |
title_full |
The landscape aesthetics of computer games |
title_fullStr |
The landscape aesthetics of computer games |
title_full_unstemmed |
The landscape aesthetics of computer games |
title_sort |
landscape aesthetics of computer games |
publisher |
Universität Potsdam |
publishDate |
2008 |
url |
http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24586 http://opus.kobv.de/ubp/volltexte/2008/2458/ |
work_keys_str_mv |
AT liboriussenbjarke thelandscapeaestheticsofcomputergames AT liboriussenbjarke landscapeaestheticsofcomputergames |
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1716502285478002688 |