The landscape aesthetics of computer games

Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape...

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Bibliographic Details
Main Author: Liboriussen, Bjarke
Format: Others
Language:English
Published: Universität Potsdam 2008
Subjects:
Online Access:http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24586
http://opus.kobv.de/ubp/volltexte/2008/2458/
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spelling ndltd-Potsdam-oai-kobv.de-opus-ubp-24582013-01-08T00:59:28Z The landscape aesthetics of computer games Liboriussen, Bjarke The arts Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds). Universität Potsdam Philosophische Fakultät. Institut für Künste und Medien 2008 InProceedings application/pdf urn:nbn:de:kobv:517-opus-24586 http://opus.kobv.de/ubp/volltexte/2008/2458/ eng http://opus.kobv.de/ubp/doku/urheberrecht.php
collection NDLTD
language English
format Others
sources NDLTD
topic The arts
spellingShingle The arts
Liboriussen, Bjarke
The landscape aesthetics of computer games
description Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds).
author Liboriussen, Bjarke
author_facet Liboriussen, Bjarke
author_sort Liboriussen, Bjarke
title The landscape aesthetics of computer games
title_short The landscape aesthetics of computer games
title_full The landscape aesthetics of computer games
title_fullStr The landscape aesthetics of computer games
title_full_unstemmed The landscape aesthetics of computer games
title_sort landscape aesthetics of computer games
publisher Universität Potsdam
publishDate 2008
url http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24586
http://opus.kobv.de/ubp/volltexte/2008/2458/
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