Gameplay in the "Zone of Becoming" : locating action in the computer game
Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison be...
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Format: | Others |
Language: | English |
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Universität Potsdam
2008
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Online Access: | http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24638 http://opus.kobv.de/ubp/volltexte/2008/2463/ |
Summary: | Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison between the First Person Shooter S.T.A.L.K.E.R. and Andrey Tarkovsky’s film Stalker. This analysis will compellingly explore the nature of videogame-action, its relation to player-perceptions and its location within the machinic and ludic schema. |
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