Summary: | 碩士 === 國立臺灣科技大學 === 工程技術研究所 === 83 === Dufff 在1990年,研究使用者學習電腦的知識有三個類型;第一型為譬喻
式(figurative),第二型是操作法知識(operative knowledge),第
三型是摸索式(exploration)一般的DOS作業系統或是程式語言都是屬於
譬喻式,告訴使用者架構及次架構的關係。摸索式是最好的使用操作方式
,不需要經過長期而專業的學習計即可以完成介面操作。介面操作的興起
與受到重視是在1970年以後的事,其後開始有大量的工業設計師﹑程式設
計師注意此一新的學科,在美國早已研究行之有年,蘋果公司的麥金塔系
列即是此中設計的佼佼者。近幾年來從美國蘋果所發表的個人資訊機 (
PDA)也因介面的革新,使得從人的行為角度作為設計的重點,成為一個
主流。探討介面的問題,不外乎是軟體,硬體與人之間的互動關係。這層
關係包含心理與生理的層次,心理的層次是很難掌控的,所以設計師與使
用者之間的交流無非提供了一個重要的設計依據與價值。為使此價值的重
要性凸顯在設計的方式,本次研究包含幾個重點: 1.以使用者操作為中
心的設計觀念應用在未來新興產品PDA的操作模式上。 學習效應的值量修
正設計的角度,以觀察使用者的需求。 3.製作一個單獨的操作模組測試
使用者,從動作分析與學習效應反映設計的問題。
In 1994 Mr. Duff have had introduced three learning models.
Upon which general users may build up the computer related
These models are Figurative Model, Operative Model, and Model.
Traditonal DOS opearting system and programming languages
pertaining to the Figuative Model which expresses the structure
sub-structure tothe users. Thus requires substantial trainings
skills to manage suchmodel.On the contrary, the Exploration
Model does extraordination training nor any specialized skills.
Since 1970, user interface has gained its value in the
industry. Apple Macintoch is the first to bring the dayligh to
user friendly interface. Since then, enormous amount of money
man power has been invested in such field of study. The recent
down, Apple''s Newton reveal another step further in the user
The exploring of user interface will deal with interaction
people, software, and hardware. Therefore involves the and
physiologyical relationship. As a result, in respondence
programmer and user is quite important for creating a valuable
interface. There are three key points that will be discussed
in paper: 1.From the point of veiw of a user to desgin new
products in the such as PDA. 2.Make use of the values of action
analysis and learning effect design model, then derive user
requirement. 3.Implement an independent user model to test
users and acquire to reflect the possible design problem.
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