A physical-based Cloth Model for Virtual Reality

碩士 === 中原大學 === 資訊工程研究所 === 84 === In computer graphics , cloth model is a very complex and an interesting problem. There are many scholars and experts devoting the construction , behavior and shading operations for the cloth model. In gene...

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Main Authors: Tseng,Jun Lin, 曾俊霖
Other Authors: Jong, Bin-Shyan ; Lin, Tsong-Wuu
Format: Others
Language:zh-TW
Published: 1996
Online Access:http://ndltd.ncl.edu.tw/handle/v9bcpx
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spelling ndltd-TW-084CYCU03920082019-08-19T03:34:57Z http://ndltd.ncl.edu.tw/handle/v9bcpx A physical-based Cloth Model for Virtual Reality 在虛擬環境下建構具物理性質之布料模型 Tseng,Jun Lin 曾俊霖 碩士 中原大學 資訊工程研究所 84 In computer graphics , cloth model is a very complex and an interesting problem. There are many scholars and experts devoting the construction , behavior and shading operations for the cloth model. In general , the cloth model is classified into geometrical-based and physical-based models. In the geometry , the construction , simulation , and display of cloths are based on the surface representation. In the physical- based model , researches are based on the energy and the force for the cloth. In this thesis ,we focus on physical-based particle model. Based on the physics , the internal and the external force models for the cloth are built. The cloth is subdivided into equal-sized grids. The microscopic particle is the primitive element in our model. The dynamic situation of the cloth is simulated by the behavior of each particle. The computation cost of simulation is increased exponentially due to the interrelations between particles. To reduce the computation cost, the expansion of the interrelated actions is analyzed hierarchically. Some slight interrelated actions are ignored and the computation cost are changed from exponential into linear time. In the reality, the collision detection is an important factor for the cloth model. We propose a new method for the collision detection to improve the performance of the cloth model. An object in the three-dimensional space is projected into 3 perpendicularly planar tables. If two objects are intersected, then their projections are in the same entry of each planar table. Therefore the collision detection of two objects should be eliminated if the entries of their projections are different at least one planar table. By the way, the number of collision detections is reduced dramatically. Jong, Bin-Shyan ; Lin, Tsong-Wuu 鍾斌賢;林聰武 1996 學位論文 ; thesis 84 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 中原大學 === 資訊工程研究所 === 84 === In computer graphics , cloth model is a very complex and an interesting problem. There are many scholars and experts devoting the construction , behavior and shading operations for the cloth model. In general , the cloth model is classified into geometrical-based and physical-based models. In the geometry , the construction , simulation , and display of cloths are based on the surface representation. In the physical- based model , researches are based on the energy and the force for the cloth. In this thesis ,we focus on physical-based particle model. Based on the physics , the internal and the external force models for the cloth are built. The cloth is subdivided into equal-sized grids. The microscopic particle is the primitive element in our model. The dynamic situation of the cloth is simulated by the behavior of each particle. The computation cost of simulation is increased exponentially due to the interrelations between particles. To reduce the computation cost, the expansion of the interrelated actions is analyzed hierarchically. Some slight interrelated actions are ignored and the computation cost are changed from exponential into linear time. In the reality, the collision detection is an important factor for the cloth model. We propose a new method for the collision detection to improve the performance of the cloth model. An object in the three-dimensional space is projected into 3 perpendicularly planar tables. If two objects are intersected, then their projections are in the same entry of each planar table. Therefore the collision detection of two objects should be eliminated if the entries of their projections are different at least one planar table. By the way, the number of collision detections is reduced dramatically.
author2 Jong, Bin-Shyan ; Lin, Tsong-Wuu
author_facet Jong, Bin-Shyan ; Lin, Tsong-Wuu
Tseng,Jun Lin
曾俊霖
author Tseng,Jun Lin
曾俊霖
spellingShingle Tseng,Jun Lin
曾俊霖
A physical-based Cloth Model for Virtual Reality
author_sort Tseng,Jun Lin
title A physical-based Cloth Model for Virtual Reality
title_short A physical-based Cloth Model for Virtual Reality
title_full A physical-based Cloth Model for Virtual Reality
title_fullStr A physical-based Cloth Model for Virtual Reality
title_full_unstemmed A physical-based Cloth Model for Virtual Reality
title_sort physical-based cloth model for virtual reality
publishDate 1996
url http://ndltd.ncl.edu.tw/handle/v9bcpx
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