The Development of Next Generation Shape Design System

碩士 === 大同工學院 === 資訊工程學系 === 84 === Shape design is an important task in CAD/CAM/CAID. Traditionally, this is achieved by manipulating the control points of the free form surfaces (e.g., NURBS). Such a methodology can be quite tedious and non-intuitive....

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Main Authors: Kao, Chen-Li, 高成立
Other Authors: Jyun-Ming Chen
Format: Others
Language:zh-TW
Published: 1996
Online Access:http://ndltd.ncl.edu.tw/handle/52877234684161759716
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spelling ndltd-TW-084TTIT03920212016-02-03T04:32:08Z http://ndltd.ncl.edu.tw/handle/52877234684161759716 The Development of Next Generation Shape Design System 新一代造型設計系統的發展 Kao, Chen-Li 高成立 碩士 大同工學院 資訊工程學系 84 Shape design is an important task in CAD/CAM/CAID. Traditionally, this is achieved by manipulating the control points of the free form surfaces (e.g., NURBS). Such a methodology can be quite tedious and non-intuitive. Besides, the perfection of such technique requires a strong background of geometry and mathematics, which industrial designer often lack. This research proposes a new shape design paradigm. After reviewing many shape design methods in CAD and modeling literature, we propose a new shape design paradigm. This method uses minimum energy principle to control the shape of the object. This enables the designer to use intuitive tools to modify the shape of the objects. B-spline is widely used in CAD and animation. One focus of this research is that we intended to work on the B-spline representation . With this, the research can directly benefit the CAD/CAM community (besides CG/ animation/multimedia). This research also intends to combine aspects of force feedback from virtual reality. The designer can not only see the deformed, but also can haptically deform the object, the concept of WYSIWYF (what you see is what you feel). We believe such an integration will be an essential enhancement to the next generation shape design environment. Jyun-Ming Chen 陳俊銘 1996 學位論文 ; thesis 95 zh-TW
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description 碩士 === 大同工學院 === 資訊工程學系 === 84 === Shape design is an important task in CAD/CAM/CAID. Traditionally, this is achieved by manipulating the control points of the free form surfaces (e.g., NURBS). Such a methodology can be quite tedious and non-intuitive. Besides, the perfection of such technique requires a strong background of geometry and mathematics, which industrial designer often lack. This research proposes a new shape design paradigm. After reviewing many shape design methods in CAD and modeling literature, we propose a new shape design paradigm. This method uses minimum energy principle to control the shape of the object. This enables the designer to use intuitive tools to modify the shape of the objects. B-spline is widely used in CAD and animation. One focus of this research is that we intended to work on the B-spline representation . With this, the research can directly benefit the CAD/CAM community (besides CG/ animation/multimedia). This research also intends to combine aspects of force feedback from virtual reality. The designer can not only see the deformed, but also can haptically deform the object, the concept of WYSIWYF (what you see is what you feel). We believe such an integration will be an essential enhancement to the next generation shape design environment.
author2 Jyun-Ming Chen
author_facet Jyun-Ming Chen
Kao, Chen-Li
高成立
author Kao, Chen-Li
高成立
spellingShingle Kao, Chen-Li
高成立
The Development of Next Generation Shape Design System
author_sort Kao, Chen-Li
title The Development of Next Generation Shape Design System
title_short The Development of Next Generation Shape Design System
title_full The Development of Next Generation Shape Design System
title_fullStr The Development of Next Generation Shape Design System
title_full_unstemmed The Development of Next Generation Shape Design System
title_sort development of next generation shape design system
publishDate 1996
url http://ndltd.ncl.edu.tw/handle/52877234684161759716
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