The Playback System of the 3D Animation Development Environment
碩士 === 國立交通大學 === 資訊工程學系 === 85 === Due to the continuous progress of software and hardware, the age of making 3Dcomputer animation on PC is coming. Microsoft announces the DirectX SDK, whichprovides a platform that integrates multimedia...
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ndltd-TW-085NCTU03920132015-10-13T17:59:38Z http://ndltd.ncl.edu.tw/handle/35382702083228417543 The Playback System of the 3D Animation Development Environment 開放式三維電腦動畫開發環境的播放系統 Tsui, Yu-Ching 崔友經 碩士 國立交通大學 資訊工程學系 85 Due to the continuous progress of software and hardware, the age of making 3Dcomputer animation on PC is coming. Microsoft announces the DirectX SDK, whichprovides a platform that integrates multimedia and 3D computer animation. Thiscertainly will bring a great impact on future development. We try to use the API provided by Microsoft DirectX SDK to implement a 3Dcomputer animation development environment. The main ideas are: 1. Use popular Microsoft Windows 95 as our platform, thus user will spend lessmoney in buying new hardware or changing equipment.2. We hope to design a development environment with open architecture, so theenvironment can be expanded and more and more components can be added to thesystem.3. We use an unified interface, property sheet, to set and control thecomponent.4. By using the component, we can generate and control complicated animationsimply by setting a few parameters of the component.5. By using the Direct3D Retained Mode API, the animation user produced can beplayed in real-time. Liu Jenn-Hann 劉振漢 1997 學位論文 ; thesis 48 zh-TW |
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zh-TW |
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Others
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碩士 === 國立交通大學 === 資訊工程學系 === 85 === Due to the continuous progress of software and hardware, the
age of making 3Dcomputer animation on PC is coming. Microsoft
announces the DirectX SDK, whichprovides a platform that
integrates multimedia and 3D computer animation. Thiscertainly
will bring a great impact on future development. We try to use
the API provided by Microsoft DirectX SDK to implement a
3Dcomputer animation development environment. The main ideas
are: 1. Use popular Microsoft Windows 95 as our platform, thus
user will spend lessmoney in buying new hardware or changing
equipment.2. We hope to design a development environment with
open architecture, so theenvironment can be expanded and more
and more components can be added to thesystem.3. We use an
unified interface, property sheet, to set and control
thecomponent.4. By using the component, we can generate and
control complicated animationsimply by setting a few parameters
of the component.5. By using the Direct3D Retained Mode API, the
animation user produced can beplayed in real-time.
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author2 |
Liu Jenn-Hann |
author_facet |
Liu Jenn-Hann Tsui, Yu-Ching 崔友經 |
author |
Tsui, Yu-Ching 崔友經 |
spellingShingle |
Tsui, Yu-Ching 崔友經 The Playback System of the 3D Animation Development Environment |
author_sort |
Tsui, Yu-Ching |
title |
The Playback System of the 3D Animation Development Environment |
title_short |
The Playback System of the 3D Animation Development Environment |
title_full |
The Playback System of the 3D Animation Development Environment |
title_fullStr |
The Playback System of the 3D Animation Development Environment |
title_full_unstemmed |
The Playback System of the 3D Animation Development Environment |
title_sort |
playback system of the 3d animation development environment |
publishDate |
1997 |
url |
http://ndltd.ncl.edu.tw/handle/35382702083228417543 |
work_keys_str_mv |
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