The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory
碩士 === 國立臺灣大學 === 商學研究所 === 85 === In the information industry, the competition of platforms, such as OS and CPU, has far-reaching impacts on the formation of standards and thus the market positions of the players. Because of the strong network effects,...
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ndltd-TW-085NTU003180532016-07-01T04:15:36Z http://ndltd.ncl.edu.tw/handle/20384151386002520798 The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory 以賽局理論觀點談資訊產業之作業平台競爭策略 Wang, Yi-Ping 王怡萍 碩士 國立臺灣大學 商學研究所 85 In the information industry, the competition of platforms, such as OS and CPU, has far-reaching impacts on the formation of standards and thus the market positions of the players. Because of the strong network effects, the competition in this market sometimes leads to a scenario of *the winner takes all* when the market share of some platform exceeds a so-called critical mass. To understand the underlying mechanisms, this thesis tries to apply the game theory?}_Evolutionary Stable Strategy (ESS) to study the competition of two platforms. ESS is appropriate for modeling in that it can be used to analyze the dynamics of a large group of players with bounded rationality. Through rather easy mathematical deduction, ESS can show the market evolution of products of different characteristics. In this thesis, the equilibrium models of ESS are first used to categorize the markets of information products, and the asymmetric models, to explain the network externalities of platforms. Then based on the characteristics of platforms (including the accumulation of users* value and users* adoption costs) and the time lag of introducing incompatible platforms (meaning that customers are *locked-in* to the platform introduced earlier), the competition of platforms are classified into eight groups each with different types of market evolution. The main findings of this thesis are as follows. I. The competition of two platforms may result in three kinds of markets:A. Monopoly of one platform that is superior to the other * from the customers* standpoint * or that is introduced to the market earlier.B. Oligopoly of two platforms each with certain market shares.C. The winner takes all when its market share exceeds some critical mass.II. The competitive strategy for platforms consists of two periods:A. When the platforms are introduced, the competitors should take into consideration two crucial dimensions: the characteristics of the platforms and the time lag of introducing incompatible platforms. Also the competitors should decide whether and to what degree the standards are open or proprietary. Besides, late entrants can adopt the strategy of compatibility.B. When the markets are growing, the competitors should focus on accelerating the market adoption of products, increasing the market share, and lowering the critical mass. In conclusion, the competitors should give heed to the evolution of the games and the game rules as well. If possible, they should also actively change the game rules to their advantage. Jong-Tsong Chiang, Horng-Ren Chiou 江炯聰, 邱宏仁 1997 學位論文 ; thesis 1 zh-TW |
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碩士 === 國立臺灣大學 === 商學研究所 === 85 === In the information industry, the competition of platforms, such
as OS and CPU, has far-reaching impacts on the formation of
standards and thus the market positions of the players. Because
of the strong network effects, the competition in this market
sometimes leads to a scenario of *the winner takes all* when the
market share of some platform exceeds a so-called critical mass.
To understand the underlying mechanisms, this thesis tries to
apply the game theory?}_Evolutionary Stable Strategy (ESS) to
study the competition of two platforms. ESS is appropriate for
modeling in that it can be used to analyze the dynamics of a
large group of players with bounded rationality. Through rather
easy mathematical deduction, ESS can show the market evolution
of products of different characteristics. In this thesis, the
equilibrium models of ESS are first used to categorize the
markets of information products, and the asymmetric models, to
explain the network externalities of platforms. Then based on
the characteristics of platforms (including the accumulation of
users* value and users* adoption costs) and the time lag of
introducing incompatible platforms (meaning that customers are
*locked-in* to the platform introduced earlier), the competition
of platforms are classified into eight groups each with
different types of market evolution. The main findings of this
thesis are as follows. I. The competition of two platforms may
result in three kinds of markets:A. Monopoly of one platform
that is superior to the other * from the customers* standpoint *
or that is introduced to the market earlier.B. Oligopoly of two
platforms each with certain market shares.C. The winner takes
all when its market share exceeds some critical mass.II. The
competitive strategy for platforms consists of two periods:A.
When the platforms are introduced, the competitors should take
into consideration two crucial dimensions: the characteristics
of the platforms and the time lag of introducing incompatible
platforms. Also the competitors should decide whether and to
what degree the standards are open or proprietary. Besides,
late entrants can adopt the strategy of compatibility.B. When
the markets are growing, the competitors should focus on
accelerating the market adoption of products, increasing the
market share, and lowering the critical mass. In conclusion, the
competitors should give heed to the evolution of the games and
the game rules as well. If possible, they should also actively
change the game rules to their advantage.
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author2 |
Jong-Tsong Chiang, Horng-Ren Chiou |
author_facet |
Jong-Tsong Chiang, Horng-Ren Chiou Wang, Yi-Ping 王怡萍 |
author |
Wang, Yi-Ping 王怡萍 |
spellingShingle |
Wang, Yi-Ping 王怡萍 The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory |
author_sort |
Wang, Yi-Ping |
title |
The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory |
title_short |
The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory |
title_full |
The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory |
title_fullStr |
The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory |
title_full_unstemmed |
The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory |
title_sort |
competitive strategy for platform in the infomation industry - application of game theory |
publishDate |
1997 |
url |
http://ndltd.ncl.edu.tw/handle/20384151386002520798 |
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