The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory

碩士 === 國立臺灣大學 === 商學研究所 === 85 === In the information industry, the competition of platforms, such as OS and CPU, has far-reaching impacts on the formation of standards and thus the market positions of the players. Because of the strong network effects,...

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Main Authors: Wang, Yi-Ping, 王怡萍
Other Authors: Jong-Tsong Chiang, Horng-Ren Chiou
Format: Others
Language:zh-TW
Published: 1997
Online Access:http://ndltd.ncl.edu.tw/handle/20384151386002520798
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spelling ndltd-TW-085NTU003180532016-07-01T04:15:36Z http://ndltd.ncl.edu.tw/handle/20384151386002520798 The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory 以賽局理論觀點談資訊產業之作業平台競爭策略 Wang, Yi-Ping 王怡萍 碩士 國立臺灣大學 商學研究所 85 In the information industry, the competition of platforms, such as OS and CPU, has far-reaching impacts on the formation of standards and thus the market positions of the players. Because of the strong network effects, the competition in this market sometimes leads to a scenario of *the winner takes all* when the market share of some platform exceeds a so-called critical mass. To understand the underlying mechanisms, this thesis tries to apply the game theory?}_Evolutionary Stable Strategy (ESS) to study the competition of two platforms. ESS is appropriate for modeling in that it can be used to analyze the dynamics of a large group of players with bounded rationality. Through rather easy mathematical deduction, ESS can show the market evolution of products of different characteristics. In this thesis, the equilibrium models of ESS are first used to categorize the markets of information products, and the asymmetric models, to explain the network externalities of platforms. Then based on the characteristics of platforms (including the accumulation of users* value and users* adoption costs) and the time lag of introducing incompatible platforms (meaning that customers are *locked-in* to the platform introduced earlier), the competition of platforms are classified into eight groups each with different types of market evolution. The main findings of this thesis are as follows. I. The competition of two platforms may result in three kinds of markets:A. Monopoly of one platform that is superior to the other * from the customers* standpoint * or that is introduced to the market earlier.B. Oligopoly of two platforms each with certain market shares.C. The winner takes all when its market share exceeds some critical mass.II. The competitive strategy for platforms consists of two periods:A. When the platforms are introduced, the competitors should take into consideration two crucial dimensions: the characteristics of the platforms and the time lag of introducing incompatible platforms. Also the competitors should decide whether and to what degree the standards are open or proprietary. Besides, late entrants can adopt the strategy of compatibility.B. When the markets are growing, the competitors should focus on accelerating the market adoption of products, increasing the market share, and lowering the critical mass. In conclusion, the competitors should give heed to the evolution of the games and the game rules as well. If possible, they should also actively change the game rules to their advantage. Jong-Tsong Chiang, Horng-Ren Chiou 江炯聰, 邱宏仁 1997 學位論文 ; thesis 1 zh-TW
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description 碩士 === 國立臺灣大學 === 商學研究所 === 85 === In the information industry, the competition of platforms, such as OS and CPU, has far-reaching impacts on the formation of standards and thus the market positions of the players. Because of the strong network effects, the competition in this market sometimes leads to a scenario of *the winner takes all* when the market share of some platform exceeds a so-called critical mass. To understand the underlying mechanisms, this thesis tries to apply the game theory?}_Evolutionary Stable Strategy (ESS) to study the competition of two platforms. ESS is appropriate for modeling in that it can be used to analyze the dynamics of a large group of players with bounded rationality. Through rather easy mathematical deduction, ESS can show the market evolution of products of different characteristics. In this thesis, the equilibrium models of ESS are first used to categorize the markets of information products, and the asymmetric models, to explain the network externalities of platforms. Then based on the characteristics of platforms (including the accumulation of users* value and users* adoption costs) and the time lag of introducing incompatible platforms (meaning that customers are *locked-in* to the platform introduced earlier), the competition of platforms are classified into eight groups each with different types of market evolution. The main findings of this thesis are as follows. I. The competition of two platforms may result in three kinds of markets:A. Monopoly of one platform that is superior to the other * from the customers* standpoint * or that is introduced to the market earlier.B. Oligopoly of two platforms each with certain market shares.C. The winner takes all when its market share exceeds some critical mass.II. The competitive strategy for platforms consists of two periods:A. When the platforms are introduced, the competitors should take into consideration two crucial dimensions: the characteristics of the platforms and the time lag of introducing incompatible platforms. Also the competitors should decide whether and to what degree the standards are open or proprietary. Besides, late entrants can adopt the strategy of compatibility.B. When the markets are growing, the competitors should focus on accelerating the market adoption of products, increasing the market share, and lowering the critical mass. In conclusion, the competitors should give heed to the evolution of the games and the game rules as well. If possible, they should also actively change the game rules to their advantage.
author2 Jong-Tsong Chiang, Horng-Ren Chiou
author_facet Jong-Tsong Chiang, Horng-Ren Chiou
Wang, Yi-Ping
王怡萍
author Wang, Yi-Ping
王怡萍
spellingShingle Wang, Yi-Ping
王怡萍
The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory
author_sort Wang, Yi-Ping
title The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory
title_short The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory
title_full The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory
title_fullStr The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory
title_full_unstemmed The Competitive Strategy for Platform in the Infomation Industry - Application of Game Theory
title_sort competitive strategy for platform in the infomation industry - application of game theory
publishDate 1997
url http://ndltd.ncl.edu.tw/handle/20384151386002520798
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