A Study of Heuristic Rules for Computer Go Program

碩士 === 國立台灣工業技術學院 === 電機工程技術研究所 === 85 === Playing a chess game on computer in the intelligent field lasts for a longtime. During past decades, many interesting and practical thories areconstantly discovered and brought up. Especially the chess programs,...

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Main Authors: Guo, Yi-Hong, 郭奕宏
Other Authors: Si-Jing Horng, Zhong-Wan Kao
Format: Others
Language:zh-TW
Published: 1997
Online Access:http://ndltd.ncl.edu.tw/handle/78851280487138326573
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spelling ndltd-TW-085NTUST4410152016-07-01T04:15:47Z http://ndltd.ncl.edu.tw/handle/78851280487138326573 A Study of Heuristic Rules for Computer Go Program 電腦圍棋的經驗法則之研究 Guo, Yi-Hong 郭奕宏 碩士 國立台灣工業技術學院 電機工程技術研究所 85 Playing a chess game on computer in the intelligent field lasts for a longtime. During past decades, many interesting and practical thories areconstantly discovered and brought up. Especially the chess programs, theyhave achieved the level of the world champion. But compared with thoseprograms of Chess, Othello, Chinese Chess, and a traditional checker-typegame, Go programs are more difficult to design. The reason is that the legalmoves are too many and it is hard to make a right move decision. Thus, therehas been no excellent Go program till now. Go programs have been emphasized and it is challenging. The more researches in all respects, thebetter Go programs produced. The dissertation discusses the ways of designing Go programs and theexperiential rules adopted in the system. The techniques used in the systeminclude the humans'' experiential rules, the Pattern-matching, Alpha-Beta Treeand Database. Si-Jing Horng, Zhong-Wan Kao 洪西進, 高宗萬 1997 學位論文 ; thesis 110 zh-TW
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description 碩士 === 國立台灣工業技術學院 === 電機工程技術研究所 === 85 === Playing a chess game on computer in the intelligent field lasts for a longtime. During past decades, many interesting and practical thories areconstantly discovered and brought up. Especially the chess programs, theyhave achieved the level of the world champion. But compared with thoseprograms of Chess, Othello, Chinese Chess, and a traditional checker-typegame, Go programs are more difficult to design. The reason is that the legalmoves are too many and it is hard to make a right move decision. Thus, therehas been no excellent Go program till now. Go programs have been emphasized and it is challenging. The more researches in all respects, thebetter Go programs produced. The dissertation discusses the ways of designing Go programs and theexperiential rules adopted in the system. The techniques used in the systeminclude the humans'' experiential rules, the Pattern-matching, Alpha-Beta Treeand Database.
author2 Si-Jing Horng, Zhong-Wan Kao
author_facet Si-Jing Horng, Zhong-Wan Kao
Guo, Yi-Hong
郭奕宏
author Guo, Yi-Hong
郭奕宏
spellingShingle Guo, Yi-Hong
郭奕宏
A Study of Heuristic Rules for Computer Go Program
author_sort Guo, Yi-Hong
title A Study of Heuristic Rules for Computer Go Program
title_short A Study of Heuristic Rules for Computer Go Program
title_full A Study of Heuristic Rules for Computer Go Program
title_fullStr A Study of Heuristic Rules for Computer Go Program
title_full_unstemmed A Study of Heuristic Rules for Computer Go Program
title_sort study of heuristic rules for computer go program
publishDate 1997
url http://ndltd.ncl.edu.tw/handle/78851280487138326573
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