A Study of Heuristic Rules for Computer Go Program
碩士 === 國立台灣工業技術學院 === 電機工程技術研究所 === 85 === Playing a chess game on computer in the intelligent field lasts for a longtime. During past decades, many interesting and practical thories areconstantly discovered and brought up. Especially the chess programs,...
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ndltd-TW-085NTUST4410152016-07-01T04:15:47Z http://ndltd.ncl.edu.tw/handle/78851280487138326573 A Study of Heuristic Rules for Computer Go Program 電腦圍棋的經驗法則之研究 Guo, Yi-Hong 郭奕宏 碩士 國立台灣工業技術學院 電機工程技術研究所 85 Playing a chess game on computer in the intelligent field lasts for a longtime. During past decades, many interesting and practical thories areconstantly discovered and brought up. Especially the chess programs, theyhave achieved the level of the world champion. But compared with thoseprograms of Chess, Othello, Chinese Chess, and a traditional checker-typegame, Go programs are more difficult to design. The reason is that the legalmoves are too many and it is hard to make a right move decision. Thus, therehas been no excellent Go program till now. Go programs have been emphasized and it is challenging. The more researches in all respects, thebetter Go programs produced. The dissertation discusses the ways of designing Go programs and theexperiential rules adopted in the system. The techniques used in the systeminclude the humans'' experiential rules, the Pattern-matching, Alpha-Beta Treeand Database. Si-Jing Horng, Zhong-Wan Kao 洪西進, 高宗萬 1997 學位論文 ; thesis 110 zh-TW |
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碩士 === 國立台灣工業技術學院 === 電機工程技術研究所 === 85 === Playing a chess game on computer in the intelligent field
lasts for a longtime. During past decades, many interesting and
practical thories areconstantly discovered and brought up.
Especially the chess programs, theyhave achieved the level of
the world champion. But compared with thoseprograms of Chess,
Othello, Chinese Chess, and a traditional checker-typegame, Go
programs are more difficult to design. The reason is that the
legalmoves are too many and it is hard to make a right move
decision. Thus, therehas been no excellent Go program till now.
Go programs have been emphasized and it is challenging. The
more researches in all respects, thebetter Go programs produced.
The dissertation discusses the ways of designing Go programs and
theexperiential rules adopted in the system. The techniques
used in the systeminclude the humans'' experiential rules, the
Pattern-matching, Alpha-Beta Treeand Database.
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author2 |
Si-Jing Horng, Zhong-Wan Kao |
author_facet |
Si-Jing Horng, Zhong-Wan Kao Guo, Yi-Hong 郭奕宏 |
author |
Guo, Yi-Hong 郭奕宏 |
spellingShingle |
Guo, Yi-Hong 郭奕宏 A Study of Heuristic Rules for Computer Go Program |
author_sort |
Guo, Yi-Hong |
title |
A Study of Heuristic Rules for Computer Go Program |
title_short |
A Study of Heuristic Rules for Computer Go Program |
title_full |
A Study of Heuristic Rules for Computer Go Program |
title_fullStr |
A Study of Heuristic Rules for Computer Go Program |
title_full_unstemmed |
A Study of Heuristic Rules for Computer Go Program |
title_sort |
study of heuristic rules for computer go program |
publishDate |
1997 |
url |
http://ndltd.ncl.edu.tw/handle/78851280487138326573 |
work_keys_str_mv |
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