Building Graphical ActiveX Controls with Simulated Inheritance

碩士 === 國立中央大學 === 資訊工程研究所 === 87 === Our graphical objects are built as windowless ActiveX controls. ActiveX control is base on COM (Component Object Modeling), and a windowless control is a non-rectangle, transparent, fast, light-weight ActiveX controls. We use Aggregation and...

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Main Authors: Chih-Nan Chen, 陳峙柟
Other Authors: Y.S Kuo
Format: Others
Language:zh-TW
Published: 1999
Online Access:http://ndltd.ncl.edu.tw/handle/57062145987803897521
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spelling ndltd-TW-087NCU003920292016-07-11T04:13:52Z http://ndltd.ncl.edu.tw/handle/57062145987803897521 Building Graphical ActiveX Controls with Simulated Inheritance 利用模擬的繼承建構圖形ActiveX控制 Chih-Nan Chen 陳峙柟 碩士 國立中央大學 資訊工程研究所 87 Our graphical objects are built as windowless ActiveX controls. ActiveX control is base on COM (Component Object Modeling), and a windowless control is a non-rectangle, transparent, fast, light-weight ActiveX controls. We use Aggregation and our methodology, Simulated Inheritance, to achieve object reuse and to support Automation, Dynamic Binding, and Dynamic Invocation. These controls fall into two major type : Output objects : These are primitive graphics like Line, Ellipse, Rectangle, etc. Input objects : These objects handle interaction and feedback to users’ inputs. All these controls can be used successfully and easily in our UIMS (User Interface Management System)-AppComp, and users can apply these controls and other windows widgets to build their application or customized graphical editors. Y.S Kuo 郭譽申 1999 學位論文 ; thesis 56 zh-TW
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language zh-TW
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description 碩士 === 國立中央大學 === 資訊工程研究所 === 87 === Our graphical objects are built as windowless ActiveX controls. ActiveX control is base on COM (Component Object Modeling), and a windowless control is a non-rectangle, transparent, fast, light-weight ActiveX controls. We use Aggregation and our methodology, Simulated Inheritance, to achieve object reuse and to support Automation, Dynamic Binding, and Dynamic Invocation. These controls fall into two major type : Output objects : These are primitive graphics like Line, Ellipse, Rectangle, etc. Input objects : These objects handle interaction and feedback to users’ inputs. All these controls can be used successfully and easily in our UIMS (User Interface Management System)-AppComp, and users can apply these controls and other windows widgets to build their application or customized graphical editors.
author2 Y.S Kuo
author_facet Y.S Kuo
Chih-Nan Chen
陳峙柟
author Chih-Nan Chen
陳峙柟
spellingShingle Chih-Nan Chen
陳峙柟
Building Graphical ActiveX Controls with Simulated Inheritance
author_sort Chih-Nan Chen
title Building Graphical ActiveX Controls with Simulated Inheritance
title_short Building Graphical ActiveX Controls with Simulated Inheritance
title_full Building Graphical ActiveX Controls with Simulated Inheritance
title_fullStr Building Graphical ActiveX Controls with Simulated Inheritance
title_full_unstemmed Building Graphical ActiveX Controls with Simulated Inheritance
title_sort building graphical activex controls with simulated inheritance
publishDate 1999
url http://ndltd.ncl.edu.tw/handle/57062145987803897521
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AT chénzhìnán lìyòngmónǐdejìchéngjiàngòutúxíngactivexkòngzhì
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