A Study of The Learning Path of Different Cognitive Styles Students in Junior High School with Virtual Reality Classroom
碩士 === 國立高雄師範大學 === 工業科技教育學系 === 87 === This study was based on situated learning theories. Using the “3D Web Master” as the software developed a 3D CAL. The main purpose of the study was to make a thorough inquiry about different cognitive styles of grade 2 students in junior high school with the...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
1999
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Online Access: | http://ndltd.ncl.edu.tw/handle/34250468728551229610 |
Summary: | 碩士 === 國立高雄師範大學 === 工業科技教育學系 === 87 === This study was based on situated learning theories. Using the “3D Web Master” as the software developed a 3D CAL. The main purpose of the study was to make a thorough inquiry about different cognitive styles of grade 2 students in junior high school with the learning path and human-computer interact. And bring up what is the key point to design a good 3D CAL.
The major conclusions of the study are as follows:
1.New style instruction software draws learners learning motive.
2.Individual learning attitude influences learning effects.
3.The atmosphere made by software influences the feeling of the
learners.
4.Relying on VR can help learners to learn the abstract
knowledge.
5.The software backgrounds and background music influences the
motion of the learners’ participation.
6.Plain text instructions are not easy to draw learners’
attention.
7.Learners’background knowledge influences their learning
attitude and learning time.
8.The solving problem models of the learner are not easy to
modify by the instruction of the software.
9.The learning effects of handling VR objects are better then
the plain text instruction.
10.Operation computer experiences influences the process of the
CAL.
11.The same control interfaces help learners to progress their
study.
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