The navigation and linkage in virtual environments--Virtual Architecture Museum
碩士 === 國立成功大學 === 建築學系 === 88 === The navigation and linkages in virtual environments—Virtual Architecture Museum Keywords: virtual environments, design interface, navigation, linkage Abstract Duo to the increasing growth of the internet and the development of virtua...
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ndltd-TW-088NCKU02220462016-06-13T04:16:10Z http://ndltd.ncl.edu.tw/handle/73897353482237218964 The navigation and linkage in virtual environments--Virtual Architecture Museum 虛擬環境中的導引與串聯-以虛擬建築博物館為例 Kuo-Wei Tseng 曾國維 碩士 國立成功大學 建築學系 88 The navigation and linkages in virtual environments—Virtual Architecture Museum Keywords: virtual environments, design interface, navigation, linkage Abstract Duo to the increasing growth of the internet and the development of virtual reality (VR) technologies , the virtual invironments (VE) built by the VRML2.0 were been wildly accepted. A virtual environments (VE) is designed for functioning as a three dimensional interface to a repository of images and sounds. Virtual environments (VEs) is defined as “An environments is that which surroundings participants, the set of conditions and objects participants can perceive and with which participants can interact”(Stuart 1996). This essay attempts to study the spatial form and design interface of VEs. The relationship between physical and virtual environments are also studied. The relationship between both is classfied as three types, i.e. compliments, replacements, or independence. Then it establishes the design interafce in VEs, and presents an experimental project, the virtual architecture museum(VAM). Two elements of VEs are highlighted, i.e. navigation, linkages. In VAM, the interface is implemented on the web and is integrated by the concept of architecture database. It is found that the appropriateness of design interface can enhance the users’ spatial awareness, and consequently facilitate the task of navigation and wayfinding within VEs. This essay include five chapters are as follows: (1) By analyzing the spatial form of physical and virtual environment, the path structure and hierarchy order can be denoted. In the designing of virtual Suzhou river, based on the transform of spatial structure. The design is aim of to clarify the relationship between scene and linkage. (2) Define the VEs style by the following emergences of cyberspace, include perspective theory; modern art theory and media theory. Then setting spatial elements of the scene and linkage in design interface. The scene is presented in three type; i.e. Icon; Flow; Landscape. (3) Program of VAM includes the function settings; exhibitions content; path structure; scene and linkages setting.VAM have four basic function: exhibition; education; deposit and research. The VAM is compliments to physical museum. (4) The designing of VAM is attempt to build the spatial form and design interface of VEs. The spatial form is base on transform of path structure. The design also attempt to achieve the tasks of navigation and linkages in VEs. (5) Discussions: 1.Desigener’s can make creativity in design interface of VEs. 2.The users’ spatial awareness in VEs. 3.The functions and performance in design interface of VEs. The conclusion of design are as follows: (1)VEs provide the designers perform their creativity. (2)The design interface of VEs have unique style. (3) The appropriateness of design interface can enhance the users’ spatial awareness. The future work of this study can process the design of other kinds of VEs. i.e. virtual community; virtual school; virtual theatre. The more use of the image media crafts in VEs. The social interaction in VEs also requires the more indepth studies. Maolin Chiu 邱茂林 2000 學位論文 ; thesis 108 zh-TW |
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碩士 === 國立成功大學 === 建築學系 === 88 === The navigation and linkages in virtual environments—Virtual Architecture Museum
Keywords: virtual environments, design interface, navigation, linkage
Abstract
Duo to the increasing growth of the internet and the development of virtual reality (VR) technologies , the virtual invironments (VE) built by the VRML2.0 were been wildly accepted. A virtual environments (VE) is designed for functioning as a three dimensional interface to a repository of images and sounds. Virtual environments (VEs) is defined as “An environments is that which surroundings participants, the set of conditions and objects participants can perceive and with which participants can interact”(Stuart 1996).
This essay attempts to study the spatial form and design interface of VEs. The relationship between physical and virtual environments are also studied. The relationship between both is classfied as three types, i.e. compliments, replacements, or independence. Then it establishes the design interafce in VEs, and presents an experimental project, the virtual architecture museum(VAM). Two elements of VEs are highlighted, i.e. navigation, linkages. In VAM, the interface is implemented on the web and is integrated by the concept of architecture database. It is found that the appropriateness of design interface can enhance the users’ spatial awareness, and consequently facilitate the task of navigation and wayfinding within VEs.
This essay include five chapters are as follows:
(1) By analyzing the spatial form of physical and virtual environment, the path structure and hierarchy order can be denoted. In the designing of virtual Suzhou river, based on the transform of spatial structure. The design is aim of to clarify the relationship between scene and linkage.
(2) Define the VEs style by the following emergences of cyberspace, include perspective theory; modern art theory and media theory. Then setting spatial elements of the scene and linkage in design interface. The scene is presented in three type; i.e. Icon; Flow; Landscape.
(3) Program of VAM includes the function settings; exhibitions content; path structure; scene and linkages setting.VAM have four basic function: exhibition; education; deposit and research. The VAM is compliments to physical museum.
(4) The designing of VAM is attempt to build the spatial form and design interface of VEs. The spatial form is base on transform of path structure. The design also attempt to achieve the tasks of navigation and linkages in VEs.
(5) Discussions: 1.Desigener’s can make creativity in design interface of VEs. 2.The users’ spatial awareness in VEs. 3.The functions and performance in design interface of VEs.
The conclusion of design are as follows: (1)VEs provide the designers perform their creativity. (2)The design interface of VEs have unique style. (3) The appropriateness of design interface can enhance the users’ spatial awareness.
The future work of this study can process the design of other kinds of VEs. i.e. virtual community; virtual school; virtual theatre. The more use of the image media crafts in VEs. The social interaction in VEs also requires the more indepth studies.
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author2 |
Maolin Chiu |
author_facet |
Maolin Chiu Kuo-Wei Tseng 曾國維 |
author |
Kuo-Wei Tseng 曾國維 |
spellingShingle |
Kuo-Wei Tseng 曾國維 The navigation and linkage in virtual environments--Virtual Architecture Museum |
author_sort |
Kuo-Wei Tseng |
title |
The navigation and linkage in virtual environments--Virtual Architecture Museum |
title_short |
The navigation and linkage in virtual environments--Virtual Architecture Museum |
title_full |
The navigation and linkage in virtual environments--Virtual Architecture Museum |
title_fullStr |
The navigation and linkage in virtual environments--Virtual Architecture Museum |
title_full_unstemmed |
The navigation and linkage in virtual environments--Virtual Architecture Museum |
title_sort |
navigation and linkage in virtual environments--virtual architecture museum |
publishDate |
2000 |
url |
http://ndltd.ncl.edu.tw/handle/73897353482237218964 |
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