Using Patterns in Mobile Object Access Software Architecture Development
碩士 === 東海大學 === 資訊工程與科學系碩士在職專班 === 90 === In this paper we survey the software architecture component development while consider in wireless software development. we propose a multi-layer software architecture. As the high development of wireless technical and mobile commerce,...
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ndltd-TW-090THU003920022015-10-13T14:41:26Z http://ndltd.ncl.edu.tw/handle/15206915014514110614 Using Patterns in Mobile Object Access Software Architecture Development 以樣版為基礎設計之行動環境物件存取軟體架構之開發研究 Shiuh-Chao Lin 林旭超 碩士 東海大學 資訊工程與科學系碩士在職專班 90 In this paper we survey the software architecture component development while consider in wireless software development. we propose a multi-layer software architecture. As the high development of wireless technical and mobile commerce, there are many different hardware and protocol. Meanwhile, It faces a lot of challenges in mobile software system development. This paper use object oriented software engineering method to define event and function in mobile environment. This architecture describes how to access object in wireless environment smoothly and correctness. We define class of events that it could be happened in wireless environment and then we use patterns to design software components interaction. In wireless environment, the group users can access the correct object which they really want. We define each software component’s function in multi-layer software architecture .It can avoids the failure of system implementation. Willian C ,Chu 朱正忠 2002 學位論文 ; thesis 50 zh-TW |
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碩士 === 東海大學 === 資訊工程與科學系碩士在職專班 === 90 === In this paper we survey the software architecture component development while consider in wireless software development. we propose a multi-layer software architecture.
As the high development of wireless technical and mobile commerce, there are many different hardware and protocol. Meanwhile, It faces a lot of challenges in mobile software system development.
This paper use object oriented software engineering method to define event and function in mobile environment. This architecture describes how to access object in wireless environment smoothly and correctness. We define class of events that it could be happened in wireless environment and then we use patterns to design software components interaction. In wireless environment, the group users can access the correct object which they really want.
We define each software component’s function in multi-layer software architecture .It can avoids the failure of system implementation.
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Willian C ,Chu |
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Willian C ,Chu Shiuh-Chao Lin 林旭超 |
author |
Shiuh-Chao Lin 林旭超 |
spellingShingle |
Shiuh-Chao Lin 林旭超 Using Patterns in Mobile Object Access Software Architecture Development |
author_sort |
Shiuh-Chao Lin |
title |
Using Patterns in Mobile Object Access Software Architecture Development |
title_short |
Using Patterns in Mobile Object Access Software Architecture Development |
title_full |
Using Patterns in Mobile Object Access Software Architecture Development |
title_fullStr |
Using Patterns in Mobile Object Access Software Architecture Development |
title_full_unstemmed |
Using Patterns in Mobile Object Access Software Architecture Development |
title_sort |
using patterns in mobile object access software architecture development |
publishDate |
2002 |
url |
http://ndltd.ncl.edu.tw/handle/15206915014514110614 |
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