Wireless Online Game Platform and Implementation of a Collectable Card Game

碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 91 ===   Because of the rapid growth of wireless networks and mobile users, the wireless access services are not only the voice services but also the multimedia services. The entertainment is always an important part of multimedia services. As an example, for Interne...

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Bibliographic Details
Main Authors: Chang-Chun Lu, 呂昶諄
Other Authors: Sheng-Tzong Cheng
Format: Others
Language:zh-TW
Published: 2003
Online Access:http://ndltd.ncl.edu.tw/handle/99208182708885734987
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Summary:碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 91 ===   Because of the rapid growth of wireless networks and mobile users, the wireless access services are not only the voice services but also the multimedia services. The entertainment is always an important part of multimedia services. As an example, for Internet the online game has become a very popular entertainment for human life. The same as wireless networks, the wireless online game is happening.   Compared with the market of wire online games, the one of wireless online games is much smaller. But the potential for wireless online game is worth keeping an eye on it. Therefore, in this thesis we design a wireless online game platform and implement a collectable card game on it. Considering the characteristics of wireless networks, such as frequent disconnection and high bit error rate, it’s necessary to find out a session management police to handle the processing of a session. There are also several solutions that are discussed in this thesis.