Wireless Online Game Platform and Implementation of a Collectable Card Game
碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 91 === Because of the rapid growth of wireless networks and mobile users, the wireless access services are not only the voice services but also the multimedia services. The entertainment is always an important part of multimedia services. As an example, for Interne...
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ndltd-TW-091NCKU53920542016-06-22T04:13:47Z http://ndltd.ncl.edu.tw/handle/99208182708885734987 Wireless Online Game Platform and Implementation of a Collectable Card Game 無線網路遊戲平台與魔法卡片遊戲實作 Chang-Chun Lu 呂昶諄 碩士 國立成功大學 資訊工程學系碩博士班 91 Because of the rapid growth of wireless networks and mobile users, the wireless access services are not only the voice services but also the multimedia services. The entertainment is always an important part of multimedia services. As an example, for Internet the online game has become a very popular entertainment for human life. The same as wireless networks, the wireless online game is happening. Compared with the market of wire online games, the one of wireless online games is much smaller. But the potential for wireless online game is worth keeping an eye on it. Therefore, in this thesis we design a wireless online game platform and implement a collectable card game on it. Considering the characteristics of wireless networks, such as frequent disconnection and high bit error rate, it’s necessary to find out a session management police to handle the processing of a session. There are also several solutions that are discussed in this thesis. Sheng-Tzong Cheng 鄭憲宗 2003 學位論文 ; thesis 69 zh-TW |
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碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 91 === Because of the rapid growth of wireless networks and mobile users, the wireless access services are not only the voice services but also the multimedia services. The entertainment is always an important part of multimedia services. As an example, for Internet the online game has become a very popular entertainment for human life. The same as wireless networks, the wireless online game is happening.
Compared with the market of wire online games, the one of wireless online games is much smaller. But the potential for wireless online game is worth keeping an eye on it. Therefore, in this thesis we design a wireless online game platform and implement a collectable card game on it. Considering the characteristics of wireless networks, such as frequent disconnection and high bit error rate, it’s necessary to find out a session management police to handle the processing of a session. There are also several solutions that are discussed in this thesis.
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Sheng-Tzong Cheng |
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Sheng-Tzong Cheng Chang-Chun Lu 呂昶諄 |
author |
Chang-Chun Lu 呂昶諄 |
spellingShingle |
Chang-Chun Lu 呂昶諄 Wireless Online Game Platform and Implementation of a Collectable Card Game |
author_sort |
Chang-Chun Lu |
title |
Wireless Online Game Platform and Implementation of a Collectable Card Game |
title_short |
Wireless Online Game Platform and Implementation of a Collectable Card Game |
title_full |
Wireless Online Game Platform and Implementation of a Collectable Card Game |
title_fullStr |
Wireless Online Game Platform and Implementation of a Collectable Card Game |
title_full_unstemmed |
Wireless Online Game Platform and Implementation of a Collectable Card Game |
title_sort |
wireless online game platform and implementation of a collectable card game |
publishDate |
2003 |
url |
http://ndltd.ncl.edu.tw/handle/99208182708885734987 |
work_keys_str_mv |
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