Effects of Angles and 3D Level in Character Design on Legibility

碩士 === 國立臺灣科技大學 === 設計研究所 === 92 === Character design is not only appeared in TV commercial, but also could be seen in the street, on public transportations, et cetera. In fact, character design could be seen at any time, every day or on any occasions just like under-wears. Character desi...

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Bibliographic Details
Main Authors: TING CHIEN, LIN, 林定芊
Other Authors: Regina W.Y. Wang
Format: Others
Language:zh-TW
Published: 2004
Online Access:http://ndltd.ncl.edu.tw/handle/00084741317964749751
Description
Summary:碩士 === 國立臺灣科技大學 === 設計研究所 === 92 === Character design is not only appeared in TV commercial, but also could be seen in the street, on public transportations, et cetera. In fact, character design could be seen at any time, every day or on any occasions just like under-wears. Character design are analyzed in accordance with existing market designs, we found the results are as follows: A. Design subjects: (1) animal items -43%. (2) human being 22%. (3) fantasy items 20%. (4) product items 10%. (5) plant items 5%. B. form of expression: (1) vector items 73%. (2) free hand 16%. (3) computer graphic -5%. (4) 3-D items 3%. (5) etc 3%. C. Angles: (1) front view 59%. (2) half side view 34%. (3) side view -7%. D. 3-D levels: (1) 3-D level 1 77%. (2) 3-D level 2 13%. (3) 3-D level 3-7%. (4) etc 3%. Observe these character design could discover each different design has difference between observation angel and 3-D level. This research is trying to study the trend of modern character design and to investigate what influence on angel observation and 3-D level in terms of achievements. Experience shows when a character been designed at 3-D level 1 (non-shaded flat design) and at the angel of 10 degrees (front view) and at the angel of 30 degrees (half side view) have the best result. Another experience also shows when a character been designed at 3-D level 1 (non 3-D shaded flat design), at the angle of 70 degrees (side view) match, 3-D level 2 (non-layer shaded flat design) and at the angel of 30 degrees (half side view) have the worst results. Designers are advised to adapt the better experiment results and avoid combinations of poor results in terms of 3-D level and legibility of recognition. This could help designers improve legibility of a character design. It is also found this experiment matches the trend of practical character design''s angle, 3-D level. It is also noticed that better legibility recognitions are widely used and worse legibility recognitions are comparable less.