VoIP Support on Massive Multi-player Online Game Architecture
碩士 === 中華大學 === 資訊管理學系 === 94 === The widespread usage of the network improves the digital entertainment and impels the traditional PC games evolving to the online PC games. Certainly, the content of the games is very important for the players. However, the interactive interface may be more signific...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2006
|
Online Access: | http://ndltd.ncl.edu.tw/handle/70189888776807218059 |
id |
ndltd-TW-093CHPI0396022 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-093CHPI03960222015-10-13T11:57:25Z http://ndltd.ncl.edu.tw/handle/70189888776807218059 VoIP Support on Massive Multi-player Online Game Architecture 支援VoIP之巨量多人線上遊戲架構 Chien-Hao Chen 陳建豪 碩士 中華大學 資訊管理學系 94 The widespread usage of the network improves the digital entertainment and impels the traditional PC games evolving to the online PC games. Certainly, the content of the games is very important for the players. However, the interactive interface may be more significant. In appearance, the network links the players who come from anywhere of the world. In fact, the establishment of relationship of partners or competitors is the movement to make more and more players come together. Therefore, a good interactive interface is the key factor in the world of the online game. Currently, most online games are still using text for communication. The reason is that they are built on the Client/Server model, which has an inborn problem: a limitation on resources. To address this issue, we propose a hybrid Client/Server architecture supporting one virtual game world and VoIP for massive game players. Indeed, vivid sounds in communication have much more humanness. Wai-Tak Wong 王偉德 2006 學位論文 ; thesis 47 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 中華大學 === 資訊管理學系 === 94 === The widespread usage of the network improves the digital entertainment and impels the traditional PC games evolving to the online PC games. Certainly, the content of the games is very important for the players. However, the interactive interface may be more significant. In appearance, the network links the players who come from anywhere of the world. In fact, the establishment of relationship of partners or competitors is the movement to make more and more players come together. Therefore, a good interactive interface is the key factor in the world of the online game. Currently, most online games are still using text for communication. The reason is that they are built on the Client/Server model, which has an inborn problem: a limitation on resources. To address this issue, we propose a hybrid Client/Server architecture supporting one virtual game world and VoIP for massive game players. Indeed, vivid sounds in communication have much more humanness.
|
author2 |
Wai-Tak Wong |
author_facet |
Wai-Tak Wong Chien-Hao Chen 陳建豪 |
author |
Chien-Hao Chen 陳建豪 |
spellingShingle |
Chien-Hao Chen 陳建豪 VoIP Support on Massive Multi-player Online Game Architecture |
author_sort |
Chien-Hao Chen |
title |
VoIP Support on Massive Multi-player Online Game Architecture |
title_short |
VoIP Support on Massive Multi-player Online Game Architecture |
title_full |
VoIP Support on Massive Multi-player Online Game Architecture |
title_fullStr |
VoIP Support on Massive Multi-player Online Game Architecture |
title_full_unstemmed |
VoIP Support on Massive Multi-player Online Game Architecture |
title_sort |
voip support on massive multi-player online game architecture |
publishDate |
2006 |
url |
http://ndltd.ncl.edu.tw/handle/70189888776807218059 |
work_keys_str_mv |
AT chienhaochen voipsupportonmassivemultiplayeronlinegamearchitecture AT chénjiànháo voipsupportonmassivemultiplayeronlinegamearchitecture AT chienhaochen zhīyuánvoipzhījùliàngduōrénxiànshàngyóuxìjiàgòu AT chénjiànháo zhīyuánvoipzhījùliàngduōrénxiànshàngyóuxìjiàgòu |
_version_ |
1716851032242257920 |