VoIP Support on Massive Multi-player Online Game Architecture

碩士 === 中華大學 === 資訊管理學系 === 94 === The widespread usage of the network improves the digital entertainment and impels the traditional PC games evolving to the online PC games. Certainly, the content of the games is very important for the players. However, the interactive interface may be more signific...

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Bibliographic Details
Main Authors: Chien-Hao Chen, 陳建豪
Other Authors: Wai-Tak Wong
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/70189888776807218059
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spelling ndltd-TW-093CHPI03960222015-10-13T11:57:25Z http://ndltd.ncl.edu.tw/handle/70189888776807218059 VoIP Support on Massive Multi-player Online Game Architecture 支援VoIP之巨量多人線上遊戲架構 Chien-Hao Chen 陳建豪 碩士 中華大學 資訊管理學系 94 The widespread usage of the network improves the digital entertainment and impels the traditional PC games evolving to the online PC games. Certainly, the content of the games is very important for the players. However, the interactive interface may be more significant. In appearance, the network links the players who come from anywhere of the world. In fact, the establishment of relationship of partners or competitors is the movement to make more and more players come together. Therefore, a good interactive interface is the key factor in the world of the online game. Currently, most online games are still using text for communication. The reason is that they are built on the Client/Server model, which has an inborn problem: a limitation on resources. To address this issue, we propose a hybrid Client/Server architecture supporting one virtual game world and VoIP for massive game players. Indeed, vivid sounds in communication have much more humanness. Wai-Tak Wong 王偉德 2006 學位論文 ; thesis 47 zh-TW
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language zh-TW
format Others
sources NDLTD
description 碩士 === 中華大學 === 資訊管理學系 === 94 === The widespread usage of the network improves the digital entertainment and impels the traditional PC games evolving to the online PC games. Certainly, the content of the games is very important for the players. However, the interactive interface may be more significant. In appearance, the network links the players who come from anywhere of the world. In fact, the establishment of relationship of partners or competitors is the movement to make more and more players come together. Therefore, a good interactive interface is the key factor in the world of the online game. Currently, most online games are still using text for communication. The reason is that they are built on the Client/Server model, which has an inborn problem: a limitation on resources. To address this issue, we propose a hybrid Client/Server architecture supporting one virtual game world and VoIP for massive game players. Indeed, vivid sounds in communication have much more humanness.
author2 Wai-Tak Wong
author_facet Wai-Tak Wong
Chien-Hao Chen
陳建豪
author Chien-Hao Chen
陳建豪
spellingShingle Chien-Hao Chen
陳建豪
VoIP Support on Massive Multi-player Online Game Architecture
author_sort Chien-Hao Chen
title VoIP Support on Massive Multi-player Online Game Architecture
title_short VoIP Support on Massive Multi-player Online Game Architecture
title_full VoIP Support on Massive Multi-player Online Game Architecture
title_fullStr VoIP Support on Massive Multi-player Online Game Architecture
title_full_unstemmed VoIP Support on Massive Multi-player Online Game Architecture
title_sort voip support on massive multi-player online game architecture
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/70189888776807218059
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AT chénjiànháo zhīyuánvoipzhījùliàngduōrénxiànshàngyóuxìjiàgòu
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