The Study of Relationship Quilty In Taiwan Online Game Industry

碩士 === 國立交通大學 === 傳播研究所 === 93 === Because the successful business model in the great depression of the internet, so online game is considered the killer application. Compare online game with the other information industries, it has much more characteristics of service industry. Due to the heterogen...

Full description

Bibliographic Details
Main Authors: Wei Non Wu, 吳唯農
Other Authors: Yuhmiin Chang
Format: Others
Language:zh-TW
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/20560856405676568288
id ndltd-TW-093NCTU5376005
record_format oai_dc
spelling ndltd-TW-093NCTU53760052016-06-06T04:11:37Z http://ndltd.ncl.edu.tw/handle/20560856405676568288 The Study of Relationship Quilty In Taiwan Online Game Industry 台灣線上遊戲產業關係品質研究 Wei Non Wu 吳唯農 碩士 國立交通大學 傳播研究所 93 Because the successful business model in the great depression of the internet, so online game is considered the killer application. Compare online game with the other information industries, it has much more characteristics of service industry. Due to the heterogeneity、intangibility、perishability、inseparability which are the features of the service industry, the online game needs to be managed with some particular concept. The best strategy to overcome the intangibility is Relationship Marketing. So it is important to find how the influence of「Corporate Image」and「Service Quality」on the quality of the Relationship Quality. The study focus on:Does the game player’s cognition of the Relationship Quality of the online game industry in Taiwan can be affect by Corporate Image and Service Quality? Which is the most important construction of them? After the research procedure of Convenience Sampling and Internet inquiry form, this study has collected 1526 questionnaires. The total figures of effective questionnaires were 993, which is eliminated from ineffective questionnaires. This research found:(1)The Corporate Image is significance correlation with Relationship Quality. (2)The Service Quality is significance correlation with Relationship Quality and compare with other industries, Corporate Image has a great influence than Corporate Image(3)Relationship Quality is composed of Trust, Satisfaction and Commitment, and the satisfaction has the great influence on loyalty. Yuhmiin Chang 張郁敏 2005 學位論文 ; thesis 122 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立交通大學 === 傳播研究所 === 93 === Because the successful business model in the great depression of the internet, so online game is considered the killer application. Compare online game with the other information industries, it has much more characteristics of service industry. Due to the heterogeneity、intangibility、perishability、inseparability which are the features of the service industry, the online game needs to be managed with some particular concept. The best strategy to overcome the intangibility is Relationship Marketing. So it is important to find how the influence of「Corporate Image」and「Service Quality」on the quality of the Relationship Quality. The study focus on:Does the game player’s cognition of the Relationship Quality of the online game industry in Taiwan can be affect by Corporate Image and Service Quality? Which is the most important construction of them? After the research procedure of Convenience Sampling and Internet inquiry form, this study has collected 1526 questionnaires. The total figures of effective questionnaires were 993, which is eliminated from ineffective questionnaires. This research found:(1)The Corporate Image is significance correlation with Relationship Quality. (2)The Service Quality is significance correlation with Relationship Quality and compare with other industries, Corporate Image has a great influence than Corporate Image(3)Relationship Quality is composed of Trust, Satisfaction and Commitment, and the satisfaction has the great influence on loyalty.
author2 Yuhmiin Chang
author_facet Yuhmiin Chang
Wei Non Wu
吳唯農
author Wei Non Wu
吳唯農
spellingShingle Wei Non Wu
吳唯農
The Study of Relationship Quilty In Taiwan Online Game Industry
author_sort Wei Non Wu
title The Study of Relationship Quilty In Taiwan Online Game Industry
title_short The Study of Relationship Quilty In Taiwan Online Game Industry
title_full The Study of Relationship Quilty In Taiwan Online Game Industry
title_fullStr The Study of Relationship Quilty In Taiwan Online Game Industry
title_full_unstemmed The Study of Relationship Quilty In Taiwan Online Game Industry
title_sort study of relationship quilty in taiwan online game industry
publishDate 2005
url http://ndltd.ncl.edu.tw/handle/20560856405676568288
work_keys_str_mv AT weinonwu thestudyofrelationshipquiltyintaiwanonlinegameindustry
AT wúwéinóng thestudyofrelationshipquiltyintaiwanonlinegameindustry
AT weinonwu táiwānxiànshàngyóuxìchǎnyèguānxìpǐnzhìyánjiū
AT wúwéinóng táiwānxiànshàngyóuxìchǎnyèguānxìpǐnzhìyánjiū
AT weinonwu studyofrelationshipquiltyintaiwanonlinegameindustry
AT wúwéinóng studyofrelationshipquiltyintaiwanonlinegameindustry
_version_ 1718295784981528576