EduBingo: A Bingo-like Game for Skill Building
碩士 === 國立中央大學 === 資訊工程研究所 === 93 === The objective of the research is to design and implement a bingo-like game for mathematics skill building. Many students find mathematics difficult and do not like studying mathematics. Some researchers suggest that computer games can be highly effective in incre...
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ndltd-TW-093NCU053920202015-10-13T11:53:34Z http://ndltd.ncl.edu.tw/handle/15838359176157698768 EduBingo: A Bingo-like Game for Skill Building 以賓果式遊戲輔助技巧熟練之數位學習環境設計與實作 Hui-Chun Liao 廖惠鈞 碩士 國立中央大學 資訊工程研究所 93 The objective of the research is to design and implement a bingo-like game for mathematics skill building. Many students find mathematics difficult and do not like studying mathematics. Some researchers suggest that computer games can be highly effective in increasing children’s learning and enjoyment of mathematics. The research described in this thesis addresses the following questions in designing the game for mathematics skill building for elementary school children: 1) How to increase motivation and interests in mathematics practice through game-based skill building? 2) How to increase students’ efficiency and accuracy in mathematics game-based skill building? EduBingo is a bingo-like game aimed at providing elementary school children a highly motivating and engaging environment for mathematics skill building. An evaluation study was conducted in an elementary school in Taipei where 22 grade 4 students participated. The goals of the evaluation were to evaluate the system usability and activity design and explore the effects of EduBingo on the students’ affective states. It was found that there was an increase in the level of motivation, interests, focus and concentration in students while playing the game. The results suggest that EduBingo provided a motivating learning environment and students enjoyed practicing mathematics. Tak-Wai Chan Chin-Wen Ho 陳德懷 何錦文 2005 學位論文 ; thesis 71 en_US |
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碩士 === 國立中央大學 === 資訊工程研究所 === 93 === The objective of the research is to design and implement a bingo-like game for mathematics skill building. Many students find mathematics difficult and do not like studying mathematics. Some researchers suggest that computer games can be highly effective in increasing children’s learning and enjoyment of mathematics. The research described in this thesis addresses the following questions in designing the game for mathematics skill building for elementary school children: 1) How to increase motivation and interests in mathematics practice through game-based skill building? 2) How to increase students’ efficiency and accuracy in mathematics game-based skill building?
EduBingo is a bingo-like game aimed at providing elementary school children a highly motivating and engaging environment for mathematics skill building. An evaluation study was conducted in an elementary school in Taipei where 22 grade 4 students participated. The goals of the evaluation were to evaluate the system usability and activity design and explore the effects of EduBingo on the students’ affective states. It was found that there was an increase in the level of motivation, interests, focus and concentration in students while playing the game. The results suggest that EduBingo provided a motivating learning environment and students enjoyed practicing mathematics.
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Tak-Wai Chan |
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Tak-Wai Chan Hui-Chun Liao 廖惠鈞 |
author |
Hui-Chun Liao 廖惠鈞 |
spellingShingle |
Hui-Chun Liao 廖惠鈞 EduBingo: A Bingo-like Game for Skill Building |
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Hui-Chun Liao |
title |
EduBingo: A Bingo-like Game for Skill Building |
title_short |
EduBingo: A Bingo-like Game for Skill Building |
title_full |
EduBingo: A Bingo-like Game for Skill Building |
title_fullStr |
EduBingo: A Bingo-like Game for Skill Building |
title_full_unstemmed |
EduBingo: A Bingo-like Game for Skill Building |
title_sort |
edubingo: a bingo-like game for skill building |
publishDate |
2005 |
url |
http://ndltd.ncl.edu.tw/handle/15838359176157698768 |
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