A Study on the Core Competence of 3D Animation Industry

碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 93 ===   In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as one of the strategic industry for future development, with the Animation Industry as one of the major DCI. With continuing changes of the global competitive markets , Taiwan...

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Main Authors: Ting Ju Chen, 陳亭如
Other Authors: 朱則剛
Format: Others
Language:zh-TW
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/24858513980844952868
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spelling ndltd-TW-093NTNU57270112016-06-03T04:13:57Z http://ndltd.ncl.edu.tw/handle/24858513980844952868 A Study on the Core Competence of 3D Animation Industry 台灣3D動畫產業核心能力之研究 Ting Ju Chen 陳亭如 碩士 國立臺灣師範大學 圖文傳播學系 93   In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as one of the strategic industry for future development, with the Animation Industry as one of the major DCI. With continuing changes of the global competitive markets , Taiwan 3D animation corporations are facing the transition of business model from OEM to creating their own brand in recent years. This study focuses on finding out the development status of Taiwan 3D animation corporations from the perspective of core competence, investigating what core competence Taiwan 3D animation industry owns and lacks, examining opinions of the industry, explore the principal competitive strategies of the 3D animation industry in U.S.A., Japan, China, and Korea and propose development strategies of Taiwan 3D animation industry. The major methodology used for this study is in-depth interview. Two kinds of subjects are being interviewed, including management level personnel of 3D animation corporations and scholars in the field of animation.   The results of this study indicate that there are common and complementary core competences of 3D animation industry in Taiwan. The core competence that Taiwan 3D animation industry possess are (1) well experienced production personnel, (2) fruitful international production experience, (3) extensive Chinese cultural heritage that can be used as elements in production, (4) good information management system, and (5) good personnel training system. The core competences that Taiwan needs are (1) ability for creative development, (2) marketing ability, (3) ability to integrate resources, (4) ability to acquire sufficient funding, and (5) and the ability in managing innovative cooperation. If only Taiwan 3D animation industry can fully utilize their core competence and try to make up with the competence that it lacks, the industry can develop to its full potential. 朱則剛 趙寧 2005 學位論文 ; thesis 122 zh-TW
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description 碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 93 ===   In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as one of the strategic industry for future development, with the Animation Industry as one of the major DCI. With continuing changes of the global competitive markets , Taiwan 3D animation corporations are facing the transition of business model from OEM to creating their own brand in recent years. This study focuses on finding out the development status of Taiwan 3D animation corporations from the perspective of core competence, investigating what core competence Taiwan 3D animation industry owns and lacks, examining opinions of the industry, explore the principal competitive strategies of the 3D animation industry in U.S.A., Japan, China, and Korea and propose development strategies of Taiwan 3D animation industry. The major methodology used for this study is in-depth interview. Two kinds of subjects are being interviewed, including management level personnel of 3D animation corporations and scholars in the field of animation.   The results of this study indicate that there are common and complementary core competences of 3D animation industry in Taiwan. The core competence that Taiwan 3D animation industry possess are (1) well experienced production personnel, (2) fruitful international production experience, (3) extensive Chinese cultural heritage that can be used as elements in production, (4) good information management system, and (5) good personnel training system. The core competences that Taiwan needs are (1) ability for creative development, (2) marketing ability, (3) ability to integrate resources, (4) ability to acquire sufficient funding, and (5) and the ability in managing innovative cooperation. If only Taiwan 3D animation industry can fully utilize their core competence and try to make up with the competence that it lacks, the industry can develop to its full potential.
author2 朱則剛
author_facet 朱則剛
Ting Ju Chen
陳亭如
author Ting Ju Chen
陳亭如
spellingShingle Ting Ju Chen
陳亭如
A Study on the Core Competence of 3D Animation Industry
author_sort Ting Ju Chen
title A Study on the Core Competence of 3D Animation Industry
title_short A Study on the Core Competence of 3D Animation Industry
title_full A Study on the Core Competence of 3D Animation Industry
title_fullStr A Study on the Core Competence of 3D Animation Industry
title_full_unstemmed A Study on the Core Competence of 3D Animation Industry
title_sort study on the core competence of 3d animation industry
publishDate 2005
url http://ndltd.ncl.edu.tw/handle/24858513980844952868
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