A Study on the Core Competence of 3D Animation Industry
碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 93 === In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as one of the strategic industry for future development, with the Animation Industry as one of the major DCI. With continuing changes of the global competitive markets , Taiwan...
Main Authors: | Ting Ju Chen, 陳亭如 |
---|---|
Other Authors: | 朱則剛 |
Format: | Others |
Language: | zh-TW |
Published: |
2005
|
Online Access: | http://ndltd.ncl.edu.tw/handle/24858513980844952868 |
Similar Items
-
Identifying Core Competences of Distributors- A Case study of Food Industry
by: Jyun-Ru Chen, et al.
Published: (2007) -
A study of Core Competence for Taiwan Banking Industry
by: Chen Pao-Jan, et al.
Published: (2010) -
Core Competence Of The Gaming Machine Industry
by: Chen Jia Mo, et al.
Published: (2011) -
Testing and Repair of Memories in 3D-SiP Chips
by: Ting-Ju Chen, et al.
Published: (2010) -
A Study of Employment Situation and Core Competencies for University Graduates
by: Yi-Ju Yen, et al.
Published: (2013)