The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City.

碩士 === 中國文化大學 === 景觀學系碩士班 === 93 === Computerized visual simulations usually have better, more true-to-life effects than hand-drawn scenographs and therefore are the choice of most amateur landscape designers. In fact, the computer has indeed been playing quite a positive role in getting the general...

Full description

Bibliographic Details
Main Authors: Clark Kao, 高聖淇
Other Authors: 侯錦雄
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/54987196463829201470
id ndltd-TW-093PCCU0358009
record_format oai_dc
spelling ndltd-TW-093PCCU03580092015-12-18T04:03:44Z http://ndltd.ncl.edu.tw/handle/54987196463829201470 The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City. 組件式電腦視覺模擬在參與式景觀設計上之應用-以台北市萬華區艋舺大道景觀改善計畫為例 Clark Kao 高聖淇 碩士 中國文化大學 景觀學系碩士班 93 Computerized visual simulations usually have better, more true-to-life effects than hand-drawn scenographs and therefore are the choice of most amateur landscape designers. In fact, the computer has indeed been playing quite a positive role in getting the general public involved in environmental design projects. However, professional designers usually turn to computerized visual simulations only at the final stages of the project, namely when they are already working on the presentation part and are just a couple of steps away from completion, which means the public would be offered little choice if they started their participation at this point of time. With this research, the author hopes to establish a more applicable model where more opportunities are offered to allow real dialogs between professional environmental designers and the general public. To serve the purpose, the author has come up with the idea of modularized computer visual simulation, setting up a number of ready-made modules in advance by using some 3D modeling software and 2D image processing software for the participating general public to choose from. After that, animation-making software and webpage production software can be used to display the ready-made modules on an Internet platform. Finally, the general public can send back their preferences digitally through the Internet, and the raw data can be statistically processed so that the opinions of the general public can be taken into consideration at the earlier stages when the professional environmental designers are to determine the general direction of the whole design. Due to the fact that few directly related researches and case studies could be found from the literature concerned, the author could only consult the definitions of the key terms and try to develop related criteria by which we could evaluate our working performance. In the course of this research, the author once had difficulty finding clearly defined principles to follow when translating landscape design elements into visual simulation modules. Fortunately, complete principles were found among the references, and some suitable principles were extracted to evaluate the effectiveness of this research. Finally, the proposed model was tried out on the design of the alley next to Dali Elementary School (a part of the landscape reform project of Mengjia Avenue, Wanhua District, Taipei City) to see how well it could help integrate both the facility users’ opinions and the landscape designers’ professional points of view. According to the result, the proposed model is quite effective. 侯錦雄 郭瓊瑩 2006 學位論文 ; thesis 100 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 中國文化大學 === 景觀學系碩士班 === 93 === Computerized visual simulations usually have better, more true-to-life effects than hand-drawn scenographs and therefore are the choice of most amateur landscape designers. In fact, the computer has indeed been playing quite a positive role in getting the general public involved in environmental design projects. However, professional designers usually turn to computerized visual simulations only at the final stages of the project, namely when they are already working on the presentation part and are just a couple of steps away from completion, which means the public would be offered little choice if they started their participation at this point of time. With this research, the author hopes to establish a more applicable model where more opportunities are offered to allow real dialogs between professional environmental designers and the general public. To serve the purpose, the author has come up with the idea of modularized computer visual simulation, setting up a number of ready-made modules in advance by using some 3D modeling software and 2D image processing software for the participating general public to choose from. After that, animation-making software and webpage production software can be used to display the ready-made modules on an Internet platform. Finally, the general public can send back their preferences digitally through the Internet, and the raw data can be statistically processed so that the opinions of the general public can be taken into consideration at the earlier stages when the professional environmental designers are to determine the general direction of the whole design. Due to the fact that few directly related researches and case studies could be found from the literature concerned, the author could only consult the definitions of the key terms and try to develop related criteria by which we could evaluate our working performance. In the course of this research, the author once had difficulty finding clearly defined principles to follow when translating landscape design elements into visual simulation modules. Fortunately, complete principles were found among the references, and some suitable principles were extracted to evaluate the effectiveness of this research. Finally, the proposed model was tried out on the design of the alley next to Dali Elementary School (a part of the landscape reform project of Mengjia Avenue, Wanhua District, Taipei City) to see how well it could help integrate both the facility users’ opinions and the landscape designers’ professional points of view. According to the result, the proposed model is quite effective.
author2 侯錦雄
author_facet 侯錦雄
Clark Kao
高聖淇
author Clark Kao
高聖淇
spellingShingle Clark Kao
高聖淇
The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City.
author_sort Clark Kao
title The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City.
title_short The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City.
title_full The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City.
title_fullStr The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City.
title_full_unstemmed The using of the modularized computer visual simulation for participative landscape design: The landscape reform project of Mengjia Avenue, Wanhua District, Taipei City.
title_sort using of the modularized computer visual simulation for participative landscape design: the landscape reform project of mengjia avenue, wanhua district, taipei city.
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/54987196463829201470
work_keys_str_mv AT clarkkao theusingofthemodularizedcomputervisualsimulationforparticipativelandscapedesignthelandscapereformprojectofmengjiaavenuewanhuadistricttaipeicity
AT gāoshèngqí theusingofthemodularizedcomputervisualsimulationforparticipativelandscapedesignthelandscapereformprojectofmengjiaavenuewanhuadistricttaipeicity
AT clarkkao zǔjiànshìdiànnǎoshìjuémónǐzàicānyǔshìjǐngguānshèjìshàngzhīyīngyòngyǐtáiběishìwànhuáqūměngxiádàdàojǐngguāngǎishànjìhuàwèilì
AT gāoshèngqí zǔjiànshìdiànnǎoshìjuémónǐzàicānyǔshìjǐngguānshèjìshàngzhīyīngyòngyǐtáiběishìwànhuáqūměngxiádàdàojǐngguāngǎishànjìhuàwèilì
AT clarkkao usingofthemodularizedcomputervisualsimulationforparticipativelandscapedesignthelandscapereformprojectofmengjiaavenuewanhuadistricttaipeicity
AT gāoshèngqí usingofthemodularizedcomputervisualsimulationforparticipativelandscapedesignthelandscapereformprojectofmengjiaavenuewanhuadistricttaipeicity
_version_ 1718153053577674752