A Computer-Aided Maze Game Design System
碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 93 === From the ancient physical mazes and paper-based mazes to computer maze games, their main difference is the configuration of the maze. Physical mazes and paper-based mazes are usually fixed. However, computer mazes can easily be reconfigured according to comp...
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ndltd-TW-093YUNT56190022015-10-13T11:54:00Z http://ndltd.ncl.edu.tw/handle/53372270265517641450 A Computer-Aided Maze Game Design System 迷宮遊戲設計輔助系統 Jih-Chang Cheng 鄭日昌 碩士 國立雲林科技大學 設計運算研究所碩士班 93 From the ancient physical mazes and paper-based mazes to computer maze games, their main difference is the configuration of the maze. Physical mazes and paper-based mazes are usually fixed. However, computer mazes can easily be reconfigured according to computational rules. Nowadays a simple maze can no longer satisfy everyone. Therefore the objective of this thesis is to identify the design elements of maze games and assist game designers creating new maze games. This thesis presents an interactive system to assist game designers explore maze configurations. The system employs computational mechanisms to ensure maze configurations are playable. Furthermore, the system provides additional game elements that designers can put into the maze to create a maze game. In addition to design games, game designers can also use the system to simulate the game play. The resulting statistics of the simulation can assist game designers to evaluate the game. This computer-aided maze game design system is tested by two game designers. The results indicate that with the aid of this system game designers can develop a lot of maze games without having to write computer programs. In addition, designers can evaluate their games immediately. In conclusion, the system can effectively assist game designers to create new maze games. Sheng-Fen Chien Shang-Chia Chiou 簡聖芬 邱上嘉 2005 學位論文 ; thesis 86 zh-TW |
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碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 93 === From the ancient physical mazes and paper-based mazes to computer maze games, their main difference is the configuration of the maze. Physical mazes and paper-based mazes are usually fixed. However, computer mazes can easily be reconfigured according to computational rules. Nowadays a simple maze can no longer satisfy everyone. Therefore the objective of this thesis is to identify the design elements of maze games and assist game designers creating new maze games.
This thesis presents an interactive system to assist game designers explore maze configurations. The system employs computational mechanisms to ensure maze configurations are playable. Furthermore, the system provides additional game elements that designers can put into the maze to create a maze game. In addition to design games, game designers can also use the system to simulate the game play. The resulting statistics of the simulation can assist game designers to evaluate the game.
This computer-aided maze game design system is tested by two game designers. The results indicate that with the aid of this system game designers can develop a lot of maze games without having to write computer programs. In addition, designers can evaluate their games immediately. In conclusion, the system can effectively assist game designers to create new maze games.
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author2 |
Sheng-Fen Chien |
author_facet |
Sheng-Fen Chien Jih-Chang Cheng 鄭日昌 |
author |
Jih-Chang Cheng 鄭日昌 |
spellingShingle |
Jih-Chang Cheng 鄭日昌 A Computer-Aided Maze Game Design System |
author_sort |
Jih-Chang Cheng |
title |
A Computer-Aided Maze Game Design System |
title_short |
A Computer-Aided Maze Game Design System |
title_full |
A Computer-Aided Maze Game Design System |
title_fullStr |
A Computer-Aided Maze Game Design System |
title_full_unstemmed |
A Computer-Aided Maze Game Design System |
title_sort |
computer-aided maze game design system |
publishDate |
2005 |
url |
http://ndltd.ncl.edu.tw/handle/53372270265517641450 |
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