A Fast Parametric Deformation Mechanism for Virtual Reality Applications

碩士 === 朝陽科技大學 === 工業工程與管理系碩士班 === 94 === Virtual reality technologies have been adopted to a wide variety of applications for its realistic senses and interactions. Despite that most applications regard VR as an animation tool, a vivid presentation must be capable of delivering an instant and precis...

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Main Authors: Tsung-Han Tu, 涂宗翰
Other Authors: Tzong-Ming Cheng
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/j5642p
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spelling ndltd-TW-094CYUT50310232019-05-15T19:17:50Z http://ndltd.ncl.edu.tw/handle/j5642p A Fast Parametric Deformation Mechanism for Virtual Reality Applications 建構可參數化調控之快速虛擬形變機構 Tsung-Han Tu 涂宗翰 碩士 朝陽科技大學 工業工程與管理系碩士班 94 Virtual reality technologies have been adopted to a wide variety of applications for its realistic senses and interactions. Despite that most applications regard VR as an animation tool, a vivid presentation must be capable of delivering an instant and precise deformation on virtual objects. The exact ability is especially important for users who utilize VR to do collaborative design, for it will greatly reduce the amount of on-line computations on operating physical-based interactions, and consequently facilitate the collaboration. Therefore, this research will employ neural networks to memorize the deformation behavior of a solid object, and perform instant plastic deformation in virtual environment. Moreover, the proposed methodology allows design variations on parametric features, and uses feature parameters as variable switches to control the deformation mechanism. The process includes the following steps: (1) For sample objects, generate force-activated deformations using finite element method; (2) For each sample, memorize the deformation displacements with neural networks; and (3) Encode the parametric deformation matrices into Behavioral Modules for the sample object and virtual reality engine. In the implementations, ANSYS is used to generate sample deformations, and MATLAB is used to train the neural nets. Finally, Virtools�� is used to perform virtual reality interactions where customized Building Blocks for deformations are coded in C++. The experiment is carried out on an Intel XEON workstation with nVIDIA Quadro4 750GL display device. Simple workparts are tested to examine the ability of the method. Tzong-Ming Cheng 鄭宗明 2006 學位論文 ; thesis 91 zh-TW
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description 碩士 === 朝陽科技大學 === 工業工程與管理系碩士班 === 94 === Virtual reality technologies have been adopted to a wide variety of applications for its realistic senses and interactions. Despite that most applications regard VR as an animation tool, a vivid presentation must be capable of delivering an instant and precise deformation on virtual objects. The exact ability is especially important for users who utilize VR to do collaborative design, for it will greatly reduce the amount of on-line computations on operating physical-based interactions, and consequently facilitate the collaboration. Therefore, this research will employ neural networks to memorize the deformation behavior of a solid object, and perform instant plastic deformation in virtual environment. Moreover, the proposed methodology allows design variations on parametric features, and uses feature parameters as variable switches to control the deformation mechanism. The process includes the following steps: (1) For sample objects, generate force-activated deformations using finite element method; (2) For each sample, memorize the deformation displacements with neural networks; and (3) Encode the parametric deformation matrices into Behavioral Modules for the sample object and virtual reality engine. In the implementations, ANSYS is used to generate sample deformations, and MATLAB is used to train the neural nets. Finally, Virtools�� is used to perform virtual reality interactions where customized Building Blocks for deformations are coded in C++. The experiment is carried out on an Intel XEON workstation with nVIDIA Quadro4 750GL display device. Simple workparts are tested to examine the ability of the method.
author2 Tzong-Ming Cheng
author_facet Tzong-Ming Cheng
Tsung-Han Tu
涂宗翰
author Tsung-Han Tu
涂宗翰
spellingShingle Tsung-Han Tu
涂宗翰
A Fast Parametric Deformation Mechanism for Virtual Reality Applications
author_sort Tsung-Han Tu
title A Fast Parametric Deformation Mechanism for Virtual Reality Applications
title_short A Fast Parametric Deformation Mechanism for Virtual Reality Applications
title_full A Fast Parametric Deformation Mechanism for Virtual Reality Applications
title_fullStr A Fast Parametric Deformation Mechanism for Virtual Reality Applications
title_full_unstemmed A Fast Parametric Deformation Mechanism for Virtual Reality Applications
title_sort fast parametric deformation mechanism for virtual reality applications
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/j5642p
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