遊戲產業關鍵成功因素之探討
碩士 === 國立政治大學 === 科技管理研究所 === 94 === Since US President Clinton proposed regarding innovating and taking risks as the prelude of opening of knowledge industry in 1991, go through the stimulus of the internet bubble in the end of the 20th century, there are lots of papers and documents studying about...
Main Authors: | , |
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Format: | Others |
Language: | zh-TW |
Online Access: | http://ndltd.ncl.edu.tw/handle/13246624215054529545 |
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