User-Assisted Mesh Simplification
碩士 === 國立交通大學 === 資訊工程系所 === 94 === Many simplification methods have been proposed to generate multiresolution models for real-time rendering applications. Practitioners have found that these methods fail to produce satisfactory result when models of very low polygon count are desired. This is due t...
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ndltd-TW-094NCTU53920172015-10-13T11:53:33Z http://ndltd.ncl.edu.tw/handle/60938633327973742493 User-Assisted Mesh Simplification 使用者輔助的模型化簡 Peng-chi-han 彭其瀚 碩士 國立交通大學 資訊工程系所 94 Many simplification methods have been proposed to generate multiresolution models for real-time rendering applications. Practitioners have found that these methods fail to produce satisfactory result when models of very low polygon count are desired. This is due to the fact that the existing methods take no semantic or functional metric into account, and moreover, each simplification metric has its own strength and weakness as well in preserving geometric features. To overcome such limitations, we propose an interactive system that allows users to refine unsatisfactory regions on any level of simplification. Our approach consists of two stages. The first stage involves modifying the simplification order to postpone the collapsing for edges in the unsatisfactory regions. The second stage is a local refinement tool aiming to provide fine tuning on the simplified meshes. The major advantage of our approach is that our system provides a predictable and quantifiable control over the refining process. The system is packed as a 3ds Max plugin, so users can easily integrate our system into the digital content creation process. Chuang Jung Hong 莊榮宏 2005 學位論文 ; thesis 67 en_US |
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碩士 === 國立交通大學 === 資訊工程系所 === 94 === Many simplification methods have been proposed to generate
multiresolution models for real-time rendering applications.
Practitioners have found that these methods fail to produce
satisfactory result when models of very low polygon count are
desired. This is due to the fact that the existing methods take no
semantic or functional metric into account, and moreover, each
simplification metric has its own strength and weakness as well in
preserving geometric features. To overcome such limitations, we
propose an interactive system that allows users to refine
unsatisfactory regions on any level of simplification. Our approach
consists of two stages. The first stage involves modifying the
simplification order to postpone the collapsing for edges in the
unsatisfactory regions. The second stage is a local refinement tool
aiming to provide fine tuning on the simplified meshes. The major
advantage of our approach is that our system provides a predictable
and quantifiable control over the refining process. The system is
packed as a 3ds Max plugin, so users can easily integrate our system
into the digital content creation process.
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author2 |
Chuang Jung Hong |
author_facet |
Chuang Jung Hong Peng-chi-han 彭其瀚 |
author |
Peng-chi-han 彭其瀚 |
spellingShingle |
Peng-chi-han 彭其瀚 User-Assisted Mesh Simplification |
author_sort |
Peng-chi-han |
title |
User-Assisted Mesh Simplification |
title_short |
User-Assisted Mesh Simplification |
title_full |
User-Assisted Mesh Simplification |
title_fullStr |
User-Assisted Mesh Simplification |
title_full_unstemmed |
User-Assisted Mesh Simplification |
title_sort |
user-assisted mesh simplification |
publishDate |
2005 |
url |
http://ndltd.ncl.edu.tw/handle/60938633327973742493 |
work_keys_str_mv |
AT pengchihan userassistedmeshsimplification AT péngqíhàn userassistedmeshsimplification AT pengchihan shǐyòngzhěfǔzhùdemóxínghuàjiǎn AT péngqíhàn shǐyòngzhěfǔzhùdemóxínghuàjiǎn |
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