User-Assisted Mesh Simplification

碩士 === 國立交通大學 === 資訊工程系所 === 94 === Many simplification methods have been proposed to generate multiresolution models for real-time rendering applications. Practitioners have found that these methods fail to produce satisfactory result when models of very low polygon count are desired. This is due t...

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Bibliographic Details
Main Authors: Peng-chi-han, 彭其瀚
Other Authors: Chuang Jung Hong
Format: Others
Language:en_US
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/60938633327973742493
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spelling ndltd-TW-094NCTU53920172015-10-13T11:53:33Z http://ndltd.ncl.edu.tw/handle/60938633327973742493 User-Assisted Mesh Simplification 使用者輔助的模型化簡 Peng-chi-han 彭其瀚 碩士 國立交通大學 資訊工程系所 94 Many simplification methods have been proposed to generate multiresolution models for real-time rendering applications. Practitioners have found that these methods fail to produce satisfactory result when models of very low polygon count are desired. This is due to the fact that the existing methods take no semantic or functional metric into account, and moreover, each simplification metric has its own strength and weakness as well in preserving geometric features. To overcome such limitations, we propose an interactive system that allows users to refine unsatisfactory regions on any level of simplification. Our approach consists of two stages. The first stage involves modifying the simplification order to postpone the collapsing for edges in the unsatisfactory regions. The second stage is a local refinement tool aiming to provide fine tuning on the simplified meshes. The major advantage of our approach is that our system provides a predictable and quantifiable control over the refining process. The system is packed as a 3ds Max plugin, so users can easily integrate our system into the digital content creation process. Chuang Jung Hong 莊榮宏 2005 學位論文 ; thesis 67 en_US
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language en_US
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description 碩士 === 國立交通大學 === 資訊工程系所 === 94 === Many simplification methods have been proposed to generate multiresolution models for real-time rendering applications. Practitioners have found that these methods fail to produce satisfactory result when models of very low polygon count are desired. This is due to the fact that the existing methods take no semantic or functional metric into account, and moreover, each simplification metric has its own strength and weakness as well in preserving geometric features. To overcome such limitations, we propose an interactive system that allows users to refine unsatisfactory regions on any level of simplification. Our approach consists of two stages. The first stage involves modifying the simplification order to postpone the collapsing for edges in the unsatisfactory regions. The second stage is a local refinement tool aiming to provide fine tuning on the simplified meshes. The major advantage of our approach is that our system provides a predictable and quantifiable control over the refining process. The system is packed as a 3ds Max plugin, so users can easily integrate our system into the digital content creation process.
author2 Chuang Jung Hong
author_facet Chuang Jung Hong
Peng-chi-han
彭其瀚
author Peng-chi-han
彭其瀚
spellingShingle Peng-chi-han
彭其瀚
User-Assisted Mesh Simplification
author_sort Peng-chi-han
title User-Assisted Mesh Simplification
title_short User-Assisted Mesh Simplification
title_full User-Assisted Mesh Simplification
title_fullStr User-Assisted Mesh Simplification
title_full_unstemmed User-Assisted Mesh Simplification
title_sort user-assisted mesh simplification
publishDate 2005
url http://ndltd.ncl.edu.tw/handle/60938633327973742493
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AT péngqíhàn userassistedmeshsimplification
AT pengchihan shǐyòngzhěfǔzhùdemóxínghuàjiǎn
AT péngqíhàn shǐyòngzhěfǔzhùdemóxínghuàjiǎn
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