A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving
碩士 === 國立屏東教育大學 === 教育科技研究所 === 94 === The main purpose of study was to design the「2PS」, a Role Playing Game learning system with Pyramid Structure Mind Strategies for problem solving and to understand students’ learning performance and their perceptions. The outcomes of the study would provide as r...
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ndltd-TW-094NPTTC6200122016-06-01T04:14:43Z http://ndltd.ncl.edu.tw/handle/52470468229262815398 A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving 金字塔結構思維問題解決法融入角色扮演遊戲學習個案研究 Lu,hsiu Min 盧秀敏 碩士 國立屏東教育大學 教育科技研究所 94 The main purpose of study was to design the「2PS」, a Role Playing Game learning system with Pyramid Structure Mind Strategies for problem solving and to understand students’ learning performance and their perceptions. The outcomes of the study would provide as references for individuals, teachers and further studies. Two students from the class were participating in this study. Data collection method was using participatory observations and interviews. Case study method was adopted to analyze the data. The results were as follows: A. During learning, both students regarded RPG game learning as an charmingly learning style. B. During learning, both student thought that the「2PS」could improve their problem solving skills. C. The skills of operating the game interface would affect students’ learning fruitage and keep students’ motivation. D. A good game learning environment could assist students’ learning. Key word: Pyramid Structure Mind Strategies, Problem Solving, RPG game 林志隆 2006 學位論文 ; thesis 207 zh-TW |
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碩士 === 國立屏東教育大學 === 教育科技研究所 === 94 === The main purpose of study was to design the「2PS」, a Role Playing Game learning system with Pyramid Structure Mind Strategies for problem solving and to understand students’ learning performance and their perceptions. The outcomes of the study would provide as references for individuals, teachers and further studies.
Two students from the class were participating in this study. Data collection method was using participatory observations and interviews. Case study method was adopted to analyze the data.
The results were as follows:
A. During learning, both students regarded RPG game learning as an charmingly learning style.
B. During learning, both student thought that the「2PS」could improve their problem solving skills.
C. The skills of operating the game interface would affect students’ learning fruitage and keep students’ motivation.
D. A good game learning environment could assist students’ learning.
Key word: Pyramid Structure Mind Strategies, Problem Solving, RPG game
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author2 |
林志隆 |
author_facet |
林志隆 Lu,hsiu Min 盧秀敏 |
author |
Lu,hsiu Min 盧秀敏 |
spellingShingle |
Lu,hsiu Min 盧秀敏 A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving |
author_sort |
Lu,hsiu Min |
title |
A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving |
title_short |
A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving |
title_full |
A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving |
title_fullStr |
A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving |
title_full_unstemmed |
A Case Study of RPG Game Learning System with Pyramid Structure Mind Strategies for Problem Solving |
title_sort |
case study of rpg game learning system with pyramid structure mind strategies for problem solving |
publishDate |
2006 |
url |
http://ndltd.ncl.edu.tw/handle/52470468229262815398 |
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