Motion Balance Filter

碩士 === 國立清華大學 === 資訊工程學系 === 94 === This article presents a balance-based motion editing technique. Given an edited unbalanced human animation, the method converts it to a balanced one while preserving the original motion characteristics as much as possible. We achieve dynamic balance by analyzing a...

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Main Authors: Yin-Fan Ju, 朱引帆
Other Authors: Shi-Nine Yang
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/56151092294457270731
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spelling ndltd-TW-094NTHU53920912015-12-16T04:39:05Z http://ndltd.ncl.edu.tw/handle/56151092294457270731 Motion Balance Filter 動作平衡濾波器 Yin-Fan Ju 朱引帆 碩士 國立清華大學 資訊工程學系 94 This article presents a balance-based motion editing technique. Given an edited unbalanced human animation, the method converts it to a balanced one while preserving the original motion characteristics as much as possible. We achieve dynamic balance by analyzing and controlling the trajectory of the zero moment point(ZMP). If the ZMP trajectory is lying out of the user-defined supporting area, we need to adjust human joints to correct the ZMP trajectory. This technique converts the balance editing problem to a constrained state estimation problem, based on the per-frame Unscented Kalman filter framework. Animators can tune several filter parameters to adjust the final animations at a stable interactive rate. Shi-Nine Yang 楊熙年 2006 學位論文 ; thesis 42 zh-TW
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language zh-TW
format Others
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description 碩士 === 國立清華大學 === 資訊工程學系 === 94 === This article presents a balance-based motion editing technique. Given an edited unbalanced human animation, the method converts it to a balanced one while preserving the original motion characteristics as much as possible. We achieve dynamic balance by analyzing and controlling the trajectory of the zero moment point(ZMP). If the ZMP trajectory is lying out of the user-defined supporting area, we need to adjust human joints to correct the ZMP trajectory. This technique converts the balance editing problem to a constrained state estimation problem, based on the per-frame Unscented Kalman filter framework. Animators can tune several filter parameters to adjust the final animations at a stable interactive rate.
author2 Shi-Nine Yang
author_facet Shi-Nine Yang
Yin-Fan Ju
朱引帆
author Yin-Fan Ju
朱引帆
spellingShingle Yin-Fan Ju
朱引帆
Motion Balance Filter
author_sort Yin-Fan Ju
title Motion Balance Filter
title_short Motion Balance Filter
title_full Motion Balance Filter
title_fullStr Motion Balance Filter
title_full_unstemmed Motion Balance Filter
title_sort motion balance filter
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/56151092294457270731
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AT zhūyǐnfān motionbalancefilter
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AT zhūyǐnfān dòngzuòpínghénglǜbōqì
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