The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations

碩士 === 臺北市立教育大學 === 視覺藝術研究所 === 94 === Abstract Keyword:cyberpunk、virtual reality、simulacra/simulacrum This essay begins with collating the development of cyberpunk fictions and foucs on the important topics of the cyberpunk films appeared since the eighties: virtuality and reality; discussing the...

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Main Authors: Mei Ai Hsien, 梅璦先
Other Authors: 高榮禧
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/80341235782793278243
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spelling ndltd-TW-094TMTC06160222015-12-18T04:03:59Z http://ndltd.ncl.edu.tw/handle/80341235782793278243 The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations 賽博龐克電影中的虛擬真實:以【駭客任務】三部曲為例 Mei Ai Hsien 梅璦先 碩士 臺北市立教育大學 視覺藝術研究所 94 Abstract Keyword:cyberpunk、virtual reality、simulacra/simulacrum This essay begins with collating the development of cyberpunk fictions and foucs on the important topics of the cyberpunk films appeared since the eighties: virtuality and reality; discussing the topics and tasks the mankind has to face in the digital era. Although the basic aspect of the science fiction films is to be one of the cultural entertainment products, it's undeniable that some science fiction films could elaborate powerful criticizing potential and bring up allegory、criticism、query or contrast to the real world. Nowadays, the information and images construct the reality of the society,【The Matrix 】trilogy undertake the arrangement of reality and virtualize the certain phenomenon of the information society. Therefore, the main purpose of this study is to discuss the following: 1. Cyberpunk films as a link of the visual culture and the sub-category of science fiction films, what are their characteristics and the topics to be expressed? 2. Could【The Matrix】be classifed as one of the cyberpunk films? 3. To distinguish the expressing topics, intensions and levels in 【The Matrix】 4. What are the cultural contributions of【The Matrix】and the reflection generated from【The Matrix】 ? The second chapter is mainly to analyze「Cyberpunk」and「Virtual Reality」these two parts based on available documents. Under the topic of 「Cyberpunk」, the sequence consists in the definition of cyberpunk、the cyberpunk in literature style and film style、the relationship between cyberpunk and post-modernism and the development of sub-culture of cyberpunk. As for the section of「Virtual Reality」, first introduce the virtualy reality in the level of technology level, next explain the essence of virtual reality, finally express the concepts of 「Reality Virtualization」、「Virtual Invasion」and「Simulation」generated from the influence of the cyber reality technology in generalized scope. The third chapter analyze the elements of cyberpunk in【The Matrix】trilogy which include the control system、existing space and the relations between human, machinery and technology...etc., to explain the cyberpunk identity of【The Matrix】. Chapter Four explore the topics regarding to virtual reality in【The Matrix】trilogy: virtual technology、virtual space、virtual identity、virtual experience and the philosophy implication of virtuality and reality that the film would like to transmit. Finally, analyze the changes brought by【The Matrix】trilogy and its important significance in the cultrual sector, and furthermore conclude with the reflection generated by the film. Cyberpunk films undeniably create unthinkable paradox circumstances. Today the technology strike is still in ascendant, the cybe punk films from Hollywood have brought the philosophy utterance into ordinary civilian without boundary. The issue of virtual reality has become a paradigm, which requires further research indispensably. 高榮禧 2006 學位論文 ; thesis 124 zh-TW
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sources NDLTD
description 碩士 === 臺北市立教育大學 === 視覺藝術研究所 === 94 === Abstract Keyword:cyberpunk、virtual reality、simulacra/simulacrum This essay begins with collating the development of cyberpunk fictions and foucs on the important topics of the cyberpunk films appeared since the eighties: virtuality and reality; discussing the topics and tasks the mankind has to face in the digital era. Although the basic aspect of the science fiction films is to be one of the cultural entertainment products, it's undeniable that some science fiction films could elaborate powerful criticizing potential and bring up allegory、criticism、query or contrast to the real world. Nowadays, the information and images construct the reality of the society,【The Matrix 】trilogy undertake the arrangement of reality and virtualize the certain phenomenon of the information society. Therefore, the main purpose of this study is to discuss the following: 1. Cyberpunk films as a link of the visual culture and the sub-category of science fiction films, what are their characteristics and the topics to be expressed? 2. Could【The Matrix】be classifed as one of the cyberpunk films? 3. To distinguish the expressing topics, intensions and levels in 【The Matrix】 4. What are the cultural contributions of【The Matrix】and the reflection generated from【The Matrix】 ? The second chapter is mainly to analyze「Cyberpunk」and「Virtual Reality」these two parts based on available documents. Under the topic of 「Cyberpunk」, the sequence consists in the definition of cyberpunk、the cyberpunk in literature style and film style、the relationship between cyberpunk and post-modernism and the development of sub-culture of cyberpunk. As for the section of「Virtual Reality」, first introduce the virtualy reality in the level of technology level, next explain the essence of virtual reality, finally express the concepts of 「Reality Virtualization」、「Virtual Invasion」and「Simulation」generated from the influence of the cyber reality technology in generalized scope. The third chapter analyze the elements of cyberpunk in【The Matrix】trilogy which include the control system、existing space and the relations between human, machinery and technology...etc., to explain the cyberpunk identity of【The Matrix】. Chapter Four explore the topics regarding to virtual reality in【The Matrix】trilogy: virtual technology、virtual space、virtual identity、virtual experience and the philosophy implication of virtuality and reality that the film would like to transmit. Finally, analyze the changes brought by【The Matrix】trilogy and its important significance in the cultrual sector, and furthermore conclude with the reflection generated by the film. Cyberpunk films undeniably create unthinkable paradox circumstances. Today the technology strike is still in ascendant, the cybe punk films from Hollywood have brought the philosophy utterance into ordinary civilian without boundary. The issue of virtual reality has become a paradigm, which requires further research indispensably.
author2 高榮禧
author_facet 高榮禧
Mei Ai Hsien
梅璦先
author Mei Ai Hsien
梅璦先
spellingShingle Mei Ai Hsien
梅璦先
The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations
author_sort Mei Ai Hsien
title The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations
title_short The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations
title_full The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations
title_fullStr The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations
title_full_unstemmed The Virtual Reality in Cyberpunk film:The Matrix Trilogy as Illustrations
title_sort virtual reality in cyberpunk film:the matrix trilogy as illustrations
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/80341235782793278243
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