The Study of Point-Based Rendering Techniques for Models of Large Geometric Complexity

碩士 === 大同大學 === 資訊工程學系(所) === 94 === In recent years, due to computer hardware and display card’s progress, there are great developments and achievements in 3D computer graphics. It is time-consuming for Polygon-Based Rendering System to render the complex model. Because overhand for triangle setup...

Full description

Bibliographic Details
Main Authors: Yi-Ping Huang, 黃依屏
Other Authors: Jyun-Ming Chen
Format: Others
Language:en_US
Published: 2005
Online Access:http://ndltd.ncl.edu.tw/handle/97444104351722813851
Description
Summary:碩士 === 大同大學 === 資訊工程學系(所) === 94 === In recent years, due to computer hardware and display card’s progress, there are great developments and achievements in 3D computer graphics. It is time-consuming for Polygon-Based Rendering System to render the complex model. Because overhand for triangle setup increases (ex: rasterization), it is amortized over fewer and fewer pixels, leading to a higher per pixel rendering cost. In order to promote the effort of system, we use Point-Based Rendering System to render the complex model in our research. Because the Point-Based Model is composed of many points, the shading computation can be promoted without triangle setup. When we use Point-Based Rendering System for the animating model, we can avoid subdivision and self-intersection on model’s surface for Polygon-Based Rendering System. Then, we can save the rendering time to solve two problems. So, we can render the animating model in real-time.