Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment

碩士 === 中原大學 === 資訊管理研究所 === 95 === This study aims to investigate the ubiquitous learning environment for funding of the Department of freshman students learn computer courses Introduction to affect the effectiveness of learning. Based on the "pervasive learning environment" could enable s...

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Main Authors: Shih-Hong Dai, 戴世紘
Other Authors: Ching-Jung Liao
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/94370788828334073721
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spelling ndltd-TW-095CYCU53960572015-10-13T13:56:24Z http://ndltd.ncl.edu.tw/handle/94370788828334073721 Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment 無所不在的學習成效之實證研究-以大一資管系Java程式設計課程為例 Shih-Hong Dai 戴世紘 碩士 中原大學 資訊管理研究所 95 This study aims to investigate the ubiquitous learning environment for funding of the Department of freshman students learn computer courses Introduction to affect the effectiveness of learning. Based on the "pervasive learning environment" could enable students in any location, any time, through any device seamlessly-learning, as well as through the use of wireless Internet in learning difficulties and can be online at any time for the issue, with a view to enhancing the students the effectiveness. Research on the steps, the first deployment of the system, due to the current environment of learning, not a complete ubiquitous environmental perception, the system rewritten SCORM Sample joined RTE environmental parameters of input and adjustment and Ontology inference, to the ubiquitous simulation learning environment; For Second the technology materials, the use of SCORM 1.2 few learning materials standards will study materials for packaging, to meet the re-use characteristics, and learning devices based on different materials to build two versions of the resolution in order to adjust for learning. This study examined the use of experimental research and experiment after learning achievement test by which to study measured to assess the ubiquitous learning to learning the results. Experimental part by learning background information and questionnaire before matching test results into groups for different experiment, to measure the use of ubiquitous learning environment or learning the difference through statistical achievements, understand the reasons for differences in results for quantitative research. Researchers found that the experimental group of students use "ubiquitous learning environment," its study results slightly higher than the comparison group of students; And by the former test scores divided into high, medium and low three subgroups can be found astute group of students to enhance the effectiveness of learning more remarkable. Ching-Jung Liao 廖慶榮 2007 學位論文 ; thesis 54 zh-TW
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description 碩士 === 中原大學 === 資訊管理研究所 === 95 === This study aims to investigate the ubiquitous learning environment for funding of the Department of freshman students learn computer courses Introduction to affect the effectiveness of learning. Based on the "pervasive learning environment" could enable students in any location, any time, through any device seamlessly-learning, as well as through the use of wireless Internet in learning difficulties and can be online at any time for the issue, with a view to enhancing the students the effectiveness. Research on the steps, the first deployment of the system, due to the current environment of learning, not a complete ubiquitous environmental perception, the system rewritten SCORM Sample joined RTE environmental parameters of input and adjustment and Ontology inference, to the ubiquitous simulation learning environment; For Second the technology materials, the use of SCORM 1.2 few learning materials standards will study materials for packaging, to meet the re-use characteristics, and learning devices based on different materials to build two versions of the resolution in order to adjust for learning. This study examined the use of experimental research and experiment after learning achievement test by which to study measured to assess the ubiquitous learning to learning the results. Experimental part by learning background information and questionnaire before matching test results into groups for different experiment, to measure the use of ubiquitous learning environment or learning the difference through statistical achievements, understand the reasons for differences in results for quantitative research. Researchers found that the experimental group of students use "ubiquitous learning environment," its study results slightly higher than the comparison group of students; And by the former test scores divided into high, medium and low three subgroups can be found astute group of students to enhance the effectiveness of learning more remarkable.
author2 Ching-Jung Liao
author_facet Ching-Jung Liao
Shih-Hong Dai
戴世紘
author Shih-Hong Dai
戴世紘
spellingShingle Shih-Hong Dai
戴世紘
Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment
author_sort Shih-Hong Dai
title Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment
title_short Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment
title_full Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment
title_fullStr Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment
title_full_unstemmed Learning Effect of Java Programming Course for Department of MIS Freshmen in a SCORM-compliant Ubiquitous Learning Environment
title_sort learning effect of java programming course for department of mis freshmen in a scorm-compliant ubiquitous learning environment
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/94370788828334073721
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