Mathematical Performance of PC Games Learning Model in Elementary School –– A Case Study on Number and Calculation

碩士 === 國立中興大學 === 資訊科學系所 === 95 === This study is for the purpose of research on blending computer games on learning activities of 3rd and 4th grade elementary school Math --- the unit of 「Quantity and Calculation」. By the nature of kids’ pleasure in playing , We blend the educational pc games into...

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Bibliographic Details
Main Authors: Ming-Hong Shao, 邵明宏
Other Authors: Yen-Ping Chu
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/64134309712511870248
Description
Summary:碩士 === 國立中興大學 === 資訊科學系所 === 95 === This study is for the purpose of research on blending computer games on learning activities of 3rd and 4th grade elementary school Math --- the unit of 「Quantity and Calculation」. By the nature of kids’ pleasure in playing , We blend the educational pc games into the content of the lessons to make the students study easily and find pleasure in learning Math. To examine the effect of PC games learning on Math,We have test before and after the experiment. Also,we have diagram of the students’ interest in learning Math to understand the results of pc games learning on Math. As to research on 「Quality」,we adopt 「half-structure interview」as the schema. Moreover with questionnaire on PC learning,we can observe the learners’ point of view and feelings on PC games learning. By this study we can estimate the feasibility of pc games learning mode,and provide the reference to the other areas and schools on driving elementary school information blending into learning on his own and developing teaching related activities in the feature.