Implementation of Slicing Algorithm for Color Rapid Prototyping System

碩士 === 國立成功大學 === 機械工程學系碩博士班 === 95 === Rapid prototyping (RP) technology was a solid freeform fabrication technology that integrated CAD and CAM systems; it transformed computer-designed solid models to 3D solid object by slicing process, and fabricated the solid part by layer manufacturing. The in...

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Bibliographic Details
Main Authors: Chong-Bin Yang, 楊崇邠
Other Authors: Sheng-Jye Hwang
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/49448113216024023661
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Summary:碩士 === 國立成功大學 === 機械工程學系碩博士班 === 95 === Rapid prototyping (RP) technology was a solid freeform fabrication technology that integrated CAD and CAM systems; it transformed computer-designed solid models to 3D solid object by slicing process, and fabricated the solid part by layer manufacturing. The input file, Stereo lithography (STL), had became the de facto standard in RP, but it could not save the color information. For this issue, we discussed the slicing software for color rapid prototyping system , and we used Virtual Reality Modeling Language (VRML97) as convert file format. In the software, based on Visual C++, we established the importing file, topology and slicing algorithm of data, and we handled the extra algorithm for texture mapping. Finally, we set the color of contours by lined or offset, and then output the color printing by Microsoft Fundamental Classes (MFC). In the event, color object, texture object and executing STL and VRML97 file simultaneously could be output. A 3D colored object was fabricated with a 3D color inkjet RP printer to demonstrate the feasibility of the software algorithm. The results showed that the software was capable of working with the 3D color inkjet RP printer, and had the potential for future applications.