Implementation of Slicing Algorithm for Color Rapid Prototyping System

碩士 === 國立成功大學 === 機械工程學系碩博士班 === 95 === Rapid prototyping (RP) technology was a solid freeform fabrication technology that integrated CAD and CAM systems; it transformed computer-designed solid models to 3D solid object by slicing process, and fabricated the solid part by layer manufacturing. The in...

Full description

Bibliographic Details
Main Authors: Chong-Bin Yang, 楊崇邠
Other Authors: Sheng-Jye Hwang
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/49448113216024023661
id ndltd-TW-095NCKU5490073
record_format oai_dc
spelling ndltd-TW-095NCKU54900732015-10-13T14:16:11Z http://ndltd.ncl.edu.tw/handle/49448113216024023661 Implementation of Slicing Algorithm for Color Rapid Prototyping System 快速成型中彩色切層演算法的發展與應用 Chong-Bin Yang 楊崇邠 碩士 國立成功大學 機械工程學系碩博士班 95 Rapid prototyping (RP) technology was a solid freeform fabrication technology that integrated CAD and CAM systems; it transformed computer-designed solid models to 3D solid object by slicing process, and fabricated the solid part by layer manufacturing. The input file, Stereo lithography (STL), had became the de facto standard in RP, but it could not save the color information. For this issue, we discussed the slicing software for color rapid prototyping system , and we used Virtual Reality Modeling Language (VRML97) as convert file format. In the software, based on Visual C++, we established the importing file, topology and slicing algorithm of data, and we handled the extra algorithm for texture mapping. Finally, we set the color of contours by lined or offset, and then output the color printing by Microsoft Fundamental Classes (MFC). In the event, color object, texture object and executing STL and VRML97 file simultaneously could be output. A 3D colored object was fabricated with a 3D color inkjet RP printer to demonstrate the feasibility of the software algorithm. The results showed that the software was capable of working with the 3D color inkjet RP printer, and had the potential for future applications. Sheng-Jye Hwang 黃聖杰 2007 學位論文 ; thesis 76 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立成功大學 === 機械工程學系碩博士班 === 95 === Rapid prototyping (RP) technology was a solid freeform fabrication technology that integrated CAD and CAM systems; it transformed computer-designed solid models to 3D solid object by slicing process, and fabricated the solid part by layer manufacturing. The input file, Stereo lithography (STL), had became the de facto standard in RP, but it could not save the color information. For this issue, we discussed the slicing software for color rapid prototyping system , and we used Virtual Reality Modeling Language (VRML97) as convert file format. In the software, based on Visual C++, we established the importing file, topology and slicing algorithm of data, and we handled the extra algorithm for texture mapping. Finally, we set the color of contours by lined or offset, and then output the color printing by Microsoft Fundamental Classes (MFC). In the event, color object, texture object and executing STL and VRML97 file simultaneously could be output. A 3D colored object was fabricated with a 3D color inkjet RP printer to demonstrate the feasibility of the software algorithm. The results showed that the software was capable of working with the 3D color inkjet RP printer, and had the potential for future applications.
author2 Sheng-Jye Hwang
author_facet Sheng-Jye Hwang
Chong-Bin Yang
楊崇邠
author Chong-Bin Yang
楊崇邠
spellingShingle Chong-Bin Yang
楊崇邠
Implementation of Slicing Algorithm for Color Rapid Prototyping System
author_sort Chong-Bin Yang
title Implementation of Slicing Algorithm for Color Rapid Prototyping System
title_short Implementation of Slicing Algorithm for Color Rapid Prototyping System
title_full Implementation of Slicing Algorithm for Color Rapid Prototyping System
title_fullStr Implementation of Slicing Algorithm for Color Rapid Prototyping System
title_full_unstemmed Implementation of Slicing Algorithm for Color Rapid Prototyping System
title_sort implementation of slicing algorithm for color rapid prototyping system
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/49448113216024023661
work_keys_str_mv AT chongbinyang implementationofslicingalgorithmforcolorrapidprototypingsystem
AT yángchóngbīn implementationofslicingalgorithmforcolorrapidprototypingsystem
AT chongbinyang kuàisùchéngxíngzhōngcǎisèqiècéngyǎnsuànfǎdefāzhǎnyǔyīngyòng
AT yángchóngbīn kuàisùchéngxíngzhōngcǎisèqiècéngyǎnsuànfǎdefāzhǎnyǔyīngyòng
_version_ 1717751268489822208